For
the remains, a Cylinder Map will do
nicely.
Make the appropriate adjustments to
all the faces.
In
the UV Editor, Use Face Select mode
and show ID 2 only then apply a UVW
Unwrap.
Select
the faces of the dimensions shown above
and apply a Planar Map.
In
the UV Editor move and adjust the new
UV sets.
Here
we see the UVs adjusted for ID 2.
And
now ID 3.
Move
and adjust as before.
The
Bust Armor smoothed with the finished
UVs .
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For
the Shoulder Armor, We use a Spherical
Mapping as it suits this part better
than Cylindrical.
UVs
before adjustments and after the final
improvements.