3D Studio Max

.
Modeling Joan of Arc by Michel Roger



Page 2
Mapping of the Armours
Now for the thigh armor.

The red part will be ID 3 and the remainder will be
ID 2.

With the UVs corrected the result is in the viewport with smoothing.
The knee protection with the red ID 3 and the remainder in ID 2.

For materials, a planar map for each one.

The UV adjusted and smoothed object.
Side protection with the ID 3 in red and the remainder in ID 2.

There are two planar maps.

To the top left UVs as crude parts and on the top right after adjustments.
To the right with the part smoothed.
The large piece of the bust armor.
To the red faces apply ID 3 and the remainder ID 2.


3DTotal Advertisement - We need your support!

As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!



Select the faces with the ID 2 (select by ID) and apply a Spherical Map.
The use of such mapping seems curious but it is this type of mapping that will give us fewer final adjustments.
For the neck, use a Cylindrical Map.
(It is far more effective on this part).
Hide the faces with ID 2.

The left picture shows, the faces of Shoulder Protection selected. Apply a Cylindrical Map to this selection with the seam facing down.

For the decoration on the chest, apply a Planer Map.

Page 2

3D Total Homepage


 

 
 

-