Select
the faces in red and ajust the dimensions
using a scale non-uniform on the y axis.
Adjust
the vertexes like above.
Insert
a vertex into the edge as shown with
the 3d Snap on set to Midpoint, hide
the 2 edges and make visible the 2 others.
Select
the faces as in the picture and then
follow a series of Extrude/Bevel to
create the edge and another for the
hollow.
On
the point, make the horizontal edge
like above.
Then
move the vertexes downwards.
Lastly,
make visible the 2 edges like opposite.
For
drillings, select a quad as shown, use
Extrude/Bevel and adjust the vertexes
to have a square.
Extrude again into negative for the
hole.
Start
again for the second hole.
Finally
remove the horizontal edges. That gives
a better smoothing with Meshsmooth in
this case.
For
the blade, always Extrude/Bevel as shown
Extrude
the faces to build the blade.
Adjust
the vertexes on the top of the blade
as shown above and continue to align
the others perfectly
3DTotal
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When
it come sot the point of the support
of the blade.
select
the vertexes in red and made a scale
non-uniform on the axis Y.
Ajust
the vertices on the y axis to obtain
the horizontal row
Then
extrude the remainder of the blade and
use scales non-uniforms for the point.
Adjust
the edges at the point of the support
of the blade to obtain the structure
above.