As
for the top, Extrude and tighten the
faces with Bend.
Select
the polygon as in the picture and flatten
it with a non uniform scale set to the
axis Y.
As
in the preceding page, simplify the
mesh at the end, round and scale the
vertexes to obtain the result opposite.
Make
a non-uniform scale to ajust the dimensions
of section indicated
Extrude
the faces as in the picture and finish
with Bevel.
Extrude
the faces and Bevel again, adjust the
vertexes to obtain the result above
(scale non uniform on X and Move on
Y).
Aim
for the dimensions above.
Extrude
the central polygon.
Insert
a vertex and make the edges visible
as on the last page.
Aim
for the dimensions shown after scale
non uniform on Y of the central vertexes.
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Extrude
the faces simultaneously.
Continue
in the same way to make the following
ones.
Use
non-uniform Scale on X to position the
vertexes horizontally and Move Y for
the vertical.
Finish
extrusions like above.
Select
the faces as in the picture and make
one Extrude and Bevel, then repeat with
a negative Extrude/Bevel to make the
hollow.
To
do one Extrudes without the news face
not moving it is enough to move frankly
vis-a-vis extrusion then totaling zero
with the roll up of adjustment of extrusion.
Then Bevel makes it possible to decrease
the size of the extruded face, one thus
creates a setback or an edge.
Select
the faces of the lower part, then Extrude/Bevel
as shown above left and then repeat
as in above right picture