While
visiting the site of YYG.REKERE, I was
very impressed with gallery of characters
and though it would be great to model
one of them. I decided to create this
tutorial about modeling and texturing
while working on this character.
I
would like to thank him for the kind
authorization to make this tutorial
and for inspiring me by his illustration
of Joan of Arc. Check
out his site.
This
is the final tutorial I will be doing
for 3DSMax.
It takes lot of time to develop this
tutorial and I would like to dedicate
more time to my personal projects.
3DTotal
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Before
I start modeling, I prefer to prepare
drawings and sketches to precisely define
the look of the character.
Here
I carried out the minimum necessary i.e.
picture in 3/4 view, color for future
textures, picture of the face and body
from front and left side.
The
complete set of pictures for a full design
could comprise various sketches of the
face, perspective, 3/4 view and the back
of the character, varoius standard expressions
for the faces for possible moprh targets
This
would build the personnality of the
charater.
However,
this is not a tutorial on Character
Design :)
The
method we will use for modeling is called
the low polygon modeling (LPM) as the
inital stage and then sub-divided and
smoothed with the meshsmooth modifer set
to NURMS mode.
This
technique starts to be really interesting
from max 4 version onwards, and you
will see its advantages at the time
of the mapping and the skinning.
To
use this tutorial you need to understand
basics of polygon modeling already.