This
gap is sealed by creating polygons
as shown. Try to obtain the same mesh
layout you may have to use the edge
visible/invisibe button
Image
of right-hand side shows the hole filled
with Create Face.
After
adjustment of the vertexes.
Apply
a material with enough shininess to
see the defects on subdivided surface.
Correct and adjust with the cage low
poly.
Aim
to have a maximum number of faces as
quads and not tris as this guarantees
best possible smoothing with Meshsmooth.
Onto the Nose
Insert a vertex using Divide into the
base of the nose.
Fill the hole with Create Face (as in
picture, middle).
Insert edges with Cut (picture, right-hand
side).
How
the profile looks after adjustment of
the vertexes compared to the template
(mode See Through).
Insert
these edges and adjust for with dimensions.
Insert
these edges.
Adjust
the faces of the nose as with dimensions
as on the images.
The
base of the shape of the nose is now
finished.