Extrude
the edges like above and weld the vertes
pairs as before.
Complete
the faces with Create poly
Extrusions
on the nose, additions of edges with
Cut and weld of the vertexes.
After
adjustment of the vertexes.
As
with the body, add the modifier Meshsmooth
in mode NURMS, iteration 1.
Make a copy mirror Instance.
With
Low poly cage adjust the vertexes to
give a regular form to smoothed surface.
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Continue
to extrude to build the forehead
Now
is time to add sphere eyes and adjust
the eyelid area
Create
a sphere of diameter slightly higher
than the width of the opening of the
eye.
Apply
to it a slight rotation to the vertical
axis.
It
is necessary to be arranged so that
a circular division coincide with the
edge of the pupil.
For
that vary the number of segments of
the sphere.
Here
27 segments are used
That
will be useful later during the completion
of the eye.
Finally
adjust the vertexes of the eyelids top
and bottom so they are placed on the
outer edge of the spheres.