3D Studio Max
images (head and ear), Zip 50Ko.
launching out, a small sketch of the
mesh we are aiming for will be made
allows to plan with the muscular structure
of the face in mind and guarantee
of good possibility of facial animations
the Create panel choise Shape, with
Rectangle for face, build a rectangle
and convert into mesh by applying a
crush the pile (collapse stack) to have
only Editable Mesh left
the operation by adjusting the vertexes
each time and make the complete eye
shape as shown.
With Weld Target, weld the two vertexes
to join the band of quads together.
news face is then part of the same object.
An element in an max object is a group
of faces not connected physically to
the remainder of the object.
two by two the vertexes as above right
image then weld each pair into one vertex.
The mesh should be as oppisite after