To
form the large mesh at the back, is
still carried out with extrusions.
It should be noted that certain outer
extrusions are stopped are early so
you can go back and make them into a
different strand
Three
strands each with large dimentions
Here it is necessary to spend time to
adjust the vertecies to give pleasant
forms.
3DTotal
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The
hairstyle in initial version, with Meshsmooth
Nurms iteration to 1.
To
finish modeling, it is necessary to
add divisions along the wicks.
Use
Cut Edges for that.
Make
in the same way for the remainder of
the hairstyle.
I
would like to mention an irritating
bug in max 4 that is present with the
cut function.
The
cuts have a tendency to not appear where
your clicks instruct them to.
To
correct that, you can add one To modify
XForm on the object and collapse the
stack (delete any meshsmooth first)
If you have an instanced copy on the
go you will have to delete and re-clone
this but now the cut should fuction
fine.
With
all the edges inserted, to be able to
effectively adjust the LPM cage it is
practical to hide half of the faces
of the hairstyle.
For
that select the faces then click the
Hide button.
One can then more easily move the vertexes
for with dimensions without being obscured
by those from the other dimensions of
the hairstyle.