3D Studio Max
Modeling Joan of Arc by Michel Roger
Modeling of the glove.
Insert a division on both sides of the glove with Cut Edge.
Aspect of the hand after smoothing.
Insert this division with Cut Edge.
Insert these divisions on the palm and make the dotted red edge invisible to form a quadrangle.
Add an additional division at the base of the thumb.
Insert a division on both sides of the hand and with Collapse Vertex, eliminate the 2 triangular faces.
Finish with divisions on the top of the glove as shown.
The look of the final LPM glove
Subdivision with Meshsmooth set to 1
Aspect of the glove after smoothing.
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