To
modelling of a glove amounts to modelling
a hand with some simplifications.
The
starting object is a cubic primitive
which one extrudes 3 times with dimensions
to obtain 4 vertical divisions.
Chamfer the edges at the top to prepare
the separation of the fingers.
Move
downwards the vertecies of the triangular
faces.
Then
with Cut and Turn Edges complete the
division as opposite.
Move
the vertecies up from the base then
make 2 extrusions of bottom faces.
you
now have the basic form to begin the
palm and the back of the glove.
This
stage it is necessary to give it a more
anatomical form, without building in
too much of the details.
Throughout
this tutorial, it is usefull to continually
observe your own hand.
The
index is extruded as above, Take care
to place segements in the areas of deformation
for when the skeleton is assigned.
Then
with Cut Edge, insert a division around
the center if the fnger as shown above
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Make
the details (arrows). You can apply
Meshsmooth to have an idea of the final
result and continue to adjust LPM cage.
It
should be noted that the fingers are
not parallel but radiate from a starting
point located towards the wrist.
Once
index finger is completed, duplicate
it by selecting its faces and with a
shif+move make an Element copy.
Repeat
the operation 4 times, adjust the orientation,
size etc.
For
the end of the fingers, those are placed
so the ends for a circle's arc