Make
adjustments to form a 'nice' ear here
the modeling technique relies on your
anatomical knowledge, also I advise
you to stare at peoples ears around
you :)
Grid
in subdivision 2.
Fill
the hole which remains with quads and
triangles.
Insert
the series of edges (high left).
Select
the two vertexes and weld them to remove
the triangle
Finally
select the external edges like opposite.
Extrude
these edges in the direction of the
head and made a uniform scale to make
the round-off of the ear.
Select
the polygon all at the bottom of the
hollow of the ear and make one Extrude
and Bevel to make the hole of the auditory
canal. On right-hand side seen in subdivision
2 with cage LPM.
How
the ear looks with subdivision 2 before
assembly.
Put a material with highish specular
so you may see the contours of the ear
well for any further corrections.
The ear must be stylized enough and
yet have regular curves.