Modelling
an ear is a little daunting because
it is undoubtedly the part of the human
body with the most characteristic details.
However
it is not so complicated if broken down
step by step
As
usual a drawing allows to locate the
details with for modelling
There
are no two ears identical but they all
have approximately the same characteristic
details.
As
usual, put the image on a rectangular
face.
This
time as for the head, one starts from
a simple rectangular face starting from
a shape Rectangle converted into Mesh.
Extrude
the edge to form the circumference of
the ear by selecting a edge and moving
whilst holding the shift key.
Join
the band together using Weld on the
vertices
In
the same way for the interior part.
Select
two edges and extrude them.
Select
the edges like on the left and perpendicularly
extrude towards the interior, then make
a uniform scale to make the additional
sections smaller as shown.
Extrusion
of the "slope", this part
connects the external edge with my hollow
part of the ear.
Extrude for the dimensions shown then
adjust the vertecies to make the slope.
Build
the faces marked in red with Create.
Do not forget to assign the smoothing
group to 1.
Extrude
these edges and weld the vertexes with
Weld Target.
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Finally
build these faces.
The
interior polygon will be used for the
end to extrude the beginning of the
auditory canal.
Fill
the holes as opposite.
Apply
Meshsmooth and make any additonal necessary
vertex adjustments