3D Studio Max
face sets may be different to the
ones shown by the pictures to the
the Stack after each Unwrap is not
needed but that frees up some resources
and we can always improve the UV thereafter...
Unwrap UVW, one sees only one square,
makes UV of it are superimposed.
on a point then Extand Select.
UV to separate it from the others.
the operation jusquà what there
is superimposed no more UV.
Select Expand and separate the set
from the UV.
Object mode Select Unwrap.
View all ID's, then move them about
until you have know superimposed sets
of the UV.
Now adjust the UVs so as to correct
the formations of the checker.
that if you select a point and nudge
the Weld Threshold up. You should
see its matching pair lightup, thus
making it easier to lineup the sets
we scale the set of UVs. Position
them in the square so they are coherent
in the UV Editor window, i.e. part
of the object does not have a mapping
too fine and another too large.
the scale of the sets of UVs so that
the whole of the checker has the same
we Collapse the Stack for the last