Select
the vertexes in red and for User dépacez
the worms before on the axis Y.
Extrude
and apply a small Bevel on the faces
in red.
The
object finished with Meshsmooth and
some Crease.
The
copy in position on the knee.
I
added a part along the same lines of
the design - a side protection to the
knee.
From
a Cylinder primitive with 8 dimetions,
made a rotation of 22.5° on axis
X
Make
2 Extrude/Bevel for the to form this
mesh above
3DTotal
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A
series of Extrude/Bevel like above.
With
one negative extrude made the hollow
at the point.
More
Extrude/Bevel.
Adjust
the vertexes as shown
Extrude
the 2 faces of the lower part, adjust
the vertexes as shown and make a non-uniform
scale to narrow the base.
Finally
with the back of the object, Extrude
to form hollow then Bevel.
As
for the preceding object, made an instance
copy to place on the leg as on the images.