Apply
a rotation of 1/16 of turn i.e. 22.5°
to the y axis
Adjust
the form with non-uniform scale to preserve
symmetry.
With
the 3DSnap activated at MidPoint, insert
vertecies as in top on the right.
Adjust
the new vertexes like above (Move on
axis Z and non-uniform Scale on axis
X for User).
With
the 3DSnap activated at MidPoint, insert
vertexes as in top on the left.
Use
Chamfer Edge to duplicate the edge.
Adjust
the round-off.
Extrude
and Bevel the polygon.
Repeat
the operation once more.
Adjust
the vertexes to obtain this form.
Extude
and Bevel twice like above.
For
face adjust the vertexes to obtain this
form.
Make
the edges visible in red and Chamfer
Vertex to still insert a polygon and
to finish the round-off.
3DTotal
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Make
an instance copy of the model and place
it in the correct possition on the knee
of the body model
Continue
to model the original object and the
copy will be updated in real time.
Reduce
the thickness of the dimensions and
extrude the polygon twice to obtain
the result above.
Move
the vertexes to obtain these dimensions
and check the result on the copy in
position.
Lastly,
on the back part of the object, extrude
and Bevel to form a hollow.