Insert a vertex, then make visible the
edges in red and the dotted red one
invisible. (high right).
Lastly, with Edge Cut , insert a division
into the model by activating the 3DSnap
MidPoint.
Make
any additional vertex adustments to
form nice rounded curves.
Add Meshsmooth to check out your fantastic
bit of modelling :)
Finally
to finish the decoration, add a triangle
by extruding the edge and by collapsant
it.
Then make visible both edges like on
the right.
Now
it remains to build the faces to connect
decoration to the remainder of the armour.
Go
for as many quads as possible (rather
than triangles)
Apply
Meshsmooth to check the surface quality.
Possibly
make any necessary vertex adjustments.
Here
the smoothing is not perfect so I added
a vertex and arranged the edges.
To
improve the surface of this part, insert
the edges in red with Cut.
Make
invisible the edges shown in dotted
lines.
As
usual, do not make vertex adjustments
in the meshsmooth level
3DTotal
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Select
the faces in red and then Extrude/Bevel.
Erase
the the faces shown in red before following
the last extrusion.
They
are not necessary as you will see when
joining the two halves of the armour.
Extrude
with Shift+Scale the faces opposite.
Select
the faces like on the left, apply Make
Planar to have a quite plane surface.