Insert
a edge with Cut in bottom of the back
and build the grid as shown.
Insert
the edges vertically.
Lastly,
select the 2 vertecies in red and weld
them into one.
Build
the polygon to connect the front part
to the neck.
Insert
with Cut the edges all around the neck.
Add
a division with Cut.
One
now will model decorations on the front
of the armor.
For
that select a face and with shif+Move
make an Element copy.
Position
there on the chest just away from the
body.
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Then
extrude the edges to make a snake of
faces, for the point at the end, use
Collapse Edge.
Adjust
in the user view the vertexes to have
a harmonious curve as shown.
Insert
a vertex with Divide into the edge,
and continue to extrude the two curves.
The
final result depends entirely on the
care which you take to build this foundation,
therefore try to spend some time here.
Insert
into the model central edges with Cut,
after having activated the 3DSnap in
MidPoint mode.
Insert
two new divisions here.
Lastly,
insert a vertex with Divide and make
visible the edges in red.