This
time, we are tackeling a large piece
of work, with the sword it is undoubtedly
the object most difficult to model of
this tutorial.
Make
a Cylinder Primitive for the top, with
8 side dimensions. Position as on the
image and Adjust its proportions.
Extrude
and make Bevel on the polygon of the
top, made then a withdrawal move.
Erase
the central polygon, and extrude downwards
in the axis of the object, i.e. by activating
the Local co-ordinates.
Make
a series of Extrude/Bevels by preserving
the same values.
Finally remove the central polygon.
As
we continue it is easier to erase half
of the object and make a mirror copy.
Adjust
the vertexes of bottom.
In
the back, extrude the edges like opposite.
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In
the same way laterally, then adjust
the vertexes so that surface follows
the top of the body.
Extrude
edges and adjust the vertexes as shown,
in front and behind. Weld the vertexes
at the junction of the faces.
Continue
with Extrutions to form the dimensions
as shown.
Lastly,
complete the outer limits of the armour,
always with edge extrudes.