You
start from a Tube primitive with 4 with
dimensions and the other parameters
set to 1.
Apply
Meshsmooth in Quad Ouput mode with an
iteration of 1 and Strength at zero.
That makes it possible to divide each
face into 4 and keep good form for an
additional Meshsmooth in Nurms mode.
Position
here
A
new form of modelling begins for the
belt
The
extrusion of the mesh according to a
spline.
For
that create a spline and set its points
to Corner type.
Complete
the spline and move the points regularly
around the waist
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In
the front view, create a Rectangle Shape.
Then
in the Create Panel select Compound
Objects, select Loft
In
the part Method Creation, click on Get
Shape and select Rectangle Shape.
Thus the rectangular form will follow
the spline (the path).
In
Skin Parameters set Shape Steps and
Path Steps to zero to obtain the usua
LPM type.
Remove
Transform Degrade tick, that makes it
possible to see in real times the modifications
made to the spline and the starting
shape.
The
shape that followed the spline is good
but is badly directed
To
correct that, select the right-angled
shape, and in vertex mode to apply a
rotation in Selection Center mode.
Apply
the rotation and watch the update of
the orientation of the belt.
The
belt may be poorly possitioned against
the body in some places so you can adjust
the verticies ods tge spline and view
the update of the final model even with
a Meshsmooth added as above.
You
can even add more points of control
on the spline with Refine
The
Loft function of max is very powerful
and very flexible, it is in my opinion
one of the most perfectected functions
of this 3d software.
Certain softwares competitors are far
from offering the same facility.
A
whole tutorial could be made only on
this mode of modeling so much there
are possibilities...
The
belt after adjustments.
The
same proceedure for addtional belt sections.
Again
a secone shape is rotated in vertex
mode the set the orientation