Now
it was time to work at the back. I didn't
created the back lights with the half
of the mesh, because I didn't saw correctly
the influence of the changes I made
to the mesh. Now with all the mesh,
I was able to make changes, to apply
mesh smooth and see how it looks.
Like in front with the smaller headlights,
here I chamfer two edges, then extruded
the faces:
Then
It came the second pair of headlights
(see in the pictures how I deleted some
face then created them again with different
diagonal):
I sliced the middle faces between the
backlights to create some room for the
registration number:
After
that I started to work with the tail
wing, I sliced some faces, then I selected
some thin faces from the back:
Next I extruded the faces twice:
This is how the tail looked:
In
the next 3 images you'll se how I made
the back holes (with slice, extrude).
You notice that I applied the slice
modifier several times to cut some faces.I
also deleted some polygons and then
recreated them with the different diagonal.
After one step I always previewed with
mesh smooth to see if everything was
OK:
3DTotal
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Next:
the trunk (or what it's called I have
no clue sorry:)
Same
way I sliced the faces to make some room
for the holes, then at first I wanted
to separate this part of the mesh from
the rest of the car but finally I decided
it was best to make everything in one
mesh (in the end I hidden the rest of
the car to have better control of the
faces I was working on):
And finally I sliced twice the middle
part and then I selected the faces and
extruded them:
After
that I welded the vertices of the extruded
faces.