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3ds
Max 5 includes an incredible array
of new tools for UVW-mapping an object.
Depending on your project, and on
your budget for extra plugins, mapping
and texturing an object is a breeze
(especially when compared to earlier
versions of the program.)
In
this tutorial, I'll show you the basics
of getting around the Unwrap UVW interface,
a few methods for automatically mapping
the object, and some techniques you
can use when the automatic mapping doesn't
quite do what you need it to.
I've
also included a brief explanation of
how you can use Deep Paint 3D, by Right
Hemisphere, to streamline your texture
mapping process.
Hopefully,
by the time we're done, you'll be familiar
enough with the new tools that you'll
be able to find a quick and effective
method for mapping any object.
Note:
Some images have been scaled down, to
fit better on the page. Simply click
an image to bring up the full-resolution
version.