It's
a wonderful life...
When I think about working in 3D even
two or three years ago, I feel joyous
about the tools available to me today.
Creative feedback is getting faster
and faster. Powerful hardware is affordable
and software solutions increasingly
offer streamlined feedback options such
as openGL viper renders and optimized
GUIs.
Thank
you, all you tech-heads and scripters
out there, because my work on the computer
is approaching the immediacy of traditional
techniques, i.e. pencil on paper or
clay sculpture.
Each advance in software makes my work
less technical and more artistic
A
modeling stroll...
The word tutorial implies
a learning girdle to be followed step-by-step
in order to accomplish a specific task.
I like the idea of a walk-through.
There are many different ways of doing
the same task, and it's more important
to convey the principals involved, how
to approach a task, etc.
Of all the various tasks involved in
the digital story-telling process, modeling
is the most zen-like. The ultimate goal:
to enjoy modeling - and to deliver models
that are a joy for others.
Note:
the techniques spoken of here work with
subpatch polygon techniques as applied
to Lightwave 3D v 7.5, but are relevant
to other software packages as well