Okay,
creating the carpet for Level 1 will
be pretty much the same as for Level
0. With Layer 8 active, activate the
Box Tool and use the following settings
in the Numeric Panel.
LOW
HIGH
SEGMENTS
X
-4m
X
4m
X
1
Y
2,85m
Y
2,955m
Y
1
Z
-4m
Z
4m
Z
1
Close
down the Numeric Panel and hit Space
to create the box. Switch to Layer 9
and activate the Box Tool again, then
use the following settings in the Numeric
Panel.
LOW
HIGH
SEGMENTS
X
-3m
X
3m
X
3
Y
2m
Y
4m
Y
1
Z
-5m
Z
3m
Z
1
Close
down the Numeric Panel and hit Space
to create the box. Switch back to Layer
8 and put Layer 9 in the background,
perform another Boolean Subtract operation
and merge points when finished. Size
up the Back View and make sure that
you are in Polygon Mode. Bring up the
Change Surface Panel and set the surface
to "Carpet_Gold", then click OK. Now
select the top polygon only of this
object, like in picture 63.
Picture
63: Select the Top Polygon
With
this polygon selected, activate the
Bevel Tool and use the following settings
in the Numeric Panel.
Shift
Inset
1
3mm
20mm
Once
the bevel is finished, keep the polygon
selected and bring up the Change Surface
Panel, then set the surface to "Carpet_Red"
and click OK. Deselect everything now
and switch to Point Mode. Now we will
repeat the procedures we did earlier,
so select the points shown in picture
64.
Picture
64: Drag a lasso around the points
shown
Use
the Set Value Tool again; set the axis
to X and the value at -700mm, then do
the same with the points on the right
side. Switch to Polygon Mode again and
drag a lasso around the middle segment
like we did before, then activate the
Smooth Shift tool and click in one of
the views with the right mouse button.
Activate the Move Tool and use the following
settings in the Numeric Panel.
X
0
Y
0
Z
-505mm
Click
Apply and the polygons should move.
The
next procedure might be a bit tricky.
Working in Top View, use your mouse
and select the middle polygons of this
extruded segment, like in picture 65.
Picture
65: Select the polygons shown
With
these polygons selected, activate the
Smooth Shift Tool and right click somewhere
with your right mouse button, then activate
the Stretch Tool and use the following
values in the Numeric Panel.
Horizontal
Factor: 97% Vertical Factor: 100% Axis: Z Center: 0 on all
Click
Apply and the polygons should shrink
a bit on the X axis. Bring up the Change
Surface Panel now and set the surface
to "Carpet_Red", then click OK.
Switch
to Point Mode now and drag a lasso around
the 4 points that make up the lower
part of the extruded segment, like in
picture 66.
Picture
66: Select the points shown
With
these points selected, activate the
Move Tool and use the following settings
in the Numeric Panel.
X
0
Y
-80mm
Z
0
Click
Apply, then deselect everything. Cut
this carpet out of Layer 8 now and paste
it in Layer 4 with the stairs and the
other carpet. Hit "s" now to save everything,
we are done with all the building now,
so lets get on with settings this up
in Layout. Close down Modeler after
you saved.