Lightwave

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Creating the Hall of a Mansion by Erik Brimstedt


Page 8

Okay, creating the carpet for Level 1 will be pretty much the same as for Level 0. With Layer 8 active, activate the Box Tool and use the following settings in the Numeric Panel.

LOW HIGH SEGMENTS
X -4m X 4m X 1
Y 2,85m Y 2,955m Y 1
Z -4m Z 4m Z 1

Close down the Numeric Panel and hit Space to create the box. Switch to Layer 9 and activate the Box Tool again, then use the following settings in the Numeric Panel.

LOW HIGH SEGMENTS
X -3m X 3m X 3
Y 2m Y 4m Y 1
Z -5m Z 3m Z 1

Close down the Numeric Panel and hit Space to create the box. Switch back to Layer 8 and put Layer 9 in the background, perform another Boolean Subtract operation and merge points when finished. Size up the Back View and make sure that you are in Polygon Mode. Bring up the Change Surface Panel and set the surface to "Carpet_Gold", then click OK. Now select the top polygon only of this object, like in picture 63.

Picture 63: Select the Top Polygon

With this polygon selected, activate the Bevel Tool and use the following settings in the Numeric Panel.

Shift Inset
1 3mm 20mm

Once the bevel is finished, keep the polygon selected and bring up the Change Surface Panel, then set the surface to "Carpet_Red" and click OK. Deselect everything now and switch to Point Mode. Now we will repeat the procedures we did earlier, so select the points shown in picture 64.

Picture 64: Drag a lasso around the points shown

Use the Set Value Tool again; set the axis to X and the value at -700mm, then do the same with the points on the right side. Switch to Polygon Mode again and drag a lasso around the middle segment like we did before, then activate the Smooth Shift tool and click in one of the views with the right mouse button. Activate the Move Tool and use the following settings in the Numeric Panel.

X 0
Y 0
Z -505mm

Click Apply and the polygons should move.

The next procedure might be a bit tricky. Working in Top View, use your mouse and select the middle polygons of this extruded segment, like in picture 65.

Picture 65: Select the polygons shown

With these polygons selected, activate the Smooth Shift Tool and right click somewhere with your right mouse button, then activate the Stretch Tool and use the following values in the Numeric Panel.

Horizontal Factor: 97%
Vertical Factor: 100%
Axis: Z
Center: 0 on all

Click Apply and the polygons should shrink a bit on the X axis. Bring up the Change Surface Panel now and set the surface to "Carpet_Red", then click OK.

Switch to Point Mode now and drag a lasso around the 4 points that make up the lower part of the extruded segment, like in picture 66.

Picture 66: Select the points shown

With these points selected, activate the Move Tool and use the following settings in the Numeric Panel.

X 0
Y -80mm
Z 0

Click Apply, then deselect everything. Cut this carpet out of Layer 8 now and paste it in Layer 4 with the stairs and the other carpet. Hit "s" now to save everything, we are done with all the building now, so lets get on with settings this up in Layout. Close down Modeler after you saved.

Page 8

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