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The
Stairs
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Okay,
lets get on with creating the stairs.
Switch to Layer 4, which should now
be empty, and activate the Box Tool.
Bring up the Numeric Panel and use the
following settings.
|
LOW |
|
HIGH |
|
SEGMENTS |
| X |
-1m |
X |
1m |
X |
1 |
| Y |
-46mm |
Y |
180mm |
Y |
1 |
| Z |
0 |
Z |
50mm |
Z |
1 |
Close
down the Numeric Panel and hit Space
to create the box, then activate the
Box Tool again, bring up the Numeric
Panel and use the following settings.
|
LOW |
|
HIGH |
|
SEGMENTS |
| X |
-1m |
X |
1m |
X |
1 |
| Y |
130mm |
Y |
180mm |
Y |
1 |
| Z |
0 |
Z |
330mm |
Z |
1 |
Close
down the Numeric Panel and hit Space
to create the box. Activate the Clone
Tool by hitting "ctrl+C", and then use
the following settings in the Panel
that comes up.
Number
of Clones: 15
Offset
X: 0
Y: 176mm
Z: 280mm
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Keep
the rest to the default settings and
click OK. We now have enough steps to
reach the second floor. The stairs is
not in the right position yet, but we'll
fix that later on. Switch to Points
Mode, then working in Top View, drag
a lasso around all the points on the
left side, like in picture 38.
Picture
38: Drag a lasso around all the points
on the left side in Top View
Copy
these points, then switch to Layer 5
and paste them there. There should only
be points in Layer 5 now, no polygons.
Activate
the Set Value Tool by hitting "ctrl+v",
set the axis to X and the Value to 0,
then click OK. Copy these points, then
switch to Layer 6 and paste them there.
Use the Set Value Tool again, but this
time set the axis to Y and the Value
to 0, then click OK. Merge the points
and 95 points should be eliminated.
Cut the points out of Layer 6 and paste
them back in Layer 5.
Now
size up the Side View (Viewport 4),
and while holding the mouse pointer
over Viewport 4, hit "ctrl+a" to fit
the points in the view. Layer 5 should
now look something like picture 39.
Picture
39: Viewport 4 sized up
We
are going to create a polygon out the
points we have here, that will be the
sides of the stairs later on, but we
don't need all of the points.
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Start
in the lower right corner in the Side
View and select the point there, then,
moving clockwise, select the points
shown in picture 40. This might take
some time, and be sure to select the
same points that I have selected.
Picture
40: Select these points in a clockwise
order
The
total amount of points that should be
selected if you did this right is 49.
Hit "p" to create a polygon out of these
points, then bring up the Points Statistics
Panel by hitting "w" and click the +
next to "0 polygons". 112 points should
be selected, and we just need to delete
these so do that now. Activate the Move
Tool and bring up the Numeric Panel,
then use the following settings.
Hit
apply and the polygon should move a
bit.
Keep
the Side View sized up and stay in Points
Mode, then drag a lasso around all the
points that make up the bottom of this
polygon, like in picture 41.
Picture
41: Drag a lasso around the bottom points
Activate
the Set Value Tool and set the axis
to Y, the value to 0 and then click
OK.
Open
up the Change Surface Panel and apply
the "Walls_Wood" surface to this polygon.
Switch back to Layer 4 and give the
stair steps the "Walls_Wood" surface
as well.
Go
back to Layer 5 and activate the Move
Tool, then use the following settings
in the Numeric Panel.
Click
Apply and the polygon should move. Activate
the Mirror Tool and bring up the Numeric
Panel, set the axis to X and keep the
centre values at 0, then close down
the Numeric Panel and hit Space.
Drag
a lasso around both polygons to select
them, and then bevel them 10 times using
the following values, one at a time.
|
Shift |
Inset |
| 1 |
-20mm |
20mm |
| 2 |
10mm |
10mm |
| 3 |
-10mm |
10mm |
| 4 |
5mm |
2mm |
| 5 |
5mm |
4mm |
| 6 |
5mm |
6mm |
| 7 |
3mm |
8mm |
| 8 |
0mm |
10mm |
| 9 |
-5mm |
5mm |
| 10 |
-10mm |
0mm |
When
you have bevelled them, keep the polygons
selected and bring up the Change Surface
Panel, set the surface to "Default"
and click OK. This will make it easier
to select those two polygons later on
when we need them. Deselect everything
and activate the Move Tool, then bring
up the Numeric Panel and use the following
settings.
Click
Apply to perform the move, then switch
to Layer 4 and move it with the same
values, -2m on the Z-axis. Switch to
Layer 6 and put Layer 5 in the background.
Size up the Side View if it isn't already
and fit the content in the Side View
by holding the mouse pointer over the
View and pressing "ctrl+a". Working
in Side View, activate the Pen Tool
and create a 3 point polygon in clockwise
order, like the one in picture 42. Don't
worry if the polygon is nice looking,
we will correct it later on.
Picture
42: Create a 3 point polygon, don't
worry if it doesn't look good
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Now
we need to position these 3 points one
by one. Keep the Side View sized up,
and switch to Point Mode if you haven't
already. Deselect everything, then select
the point to the very left in this triangle
shaped polygon and hit "i" to bring
up the Point Info panel.
This
Panel tells you the exact information
on where this point is located at the
very moment, but we need to change it
to our own values. In the List to the
left, click on the "Position" string
to highlight it, then click the "Edit"
button to the left. Change the values
in the Panel that comes up with the
following settings.
Click
OK, and then click OK again to perform
the movement of this point. Deselect
this point and select the bottom right
point in the Side View, then bring up
the Point Info Panel again and use the
following values.
Click
OK, and then OK again to perform the
movement of this point. Now select the
last point in the triangle shaped polygon
(the upper-right one), and use the following
values in the Point Info Panel.
Click
OK, and then OK again to perform the
movement, and then deselect everything.
You can size down the Side View now
until all four Views are the same size.
Activate the Extrude Tool in the Multiply
Tab and bring up the Numeric Panel.
Use the following settings.
Extent
X: -3m
Extent Y: 0
Extent Z: 0
Sides: 1
Close
down the Numeric Panel and hit Space
to perform the extrusion. Activate the
Move Tool and use the following settings
in the Numeric Panel.
Click
Apply to move the object. Switch to
Layer 5 and put Layer 6 in the background,
and then perform a Slice Operation using
the Solid Drill Tool. The Sides of the
Stairs should now be cut with a triangle
shape in the middle, and you can delete
the extruded triangle in Layer 6 now,
we don't need it anymore.
Switch
to Layer 5 when you are done, then switch
to Polygon Mode.
Bring
up the Polygon Statistics Panel by hitting
"w", then select the "Default" Surface
and click the + to select them, then
close down the Statistics Panel. The
first thing we will do with these polygons
selected is to change the surface, so
bring up the Change Surface Panel and
set the surface to "Walls_Wood".
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The
amount of polygons selected now should
be 4, and we need to deselect 2 of these
before we continue. In the Side View,
use your mouse and click once on the
outer polygons to deselect these, leaving
only the sliced triangle selected. Have
a look at picture 43 to see if you got
it right.
Picture
43: The Sliced polygon should be selected
With
these 2 polygons selected, activate
the Bevel Tool and bring up the Numeric
Panel, then use the following settings.
|
Shift |
Inset |
| 1 |
20mm |
5mm |
| 2 |
0 |
20mm |
| 3 |
-10mm |
10mm |
After
the Bevels are done, keep the polygons
selected and activate the Knife Tool,
then use the following values in the
Numeric Panel.
Axis:
X
|
Start |
|
End |
| X |
0 |
X |
0 |
| Y |
3m |
Y |
-1m |
| Z |
550mm |
Z |
550mm |
Close
down the Numeric Panel and hit Space
to perform the cut, then activate the
Knife Tool again, and use the following
values in the Numeric Panel.
Axis:
X
|
Start |
|
End |
| X |
0 |
X |
0 |
| Y |
3m |
Y |
-1m |
| Z |
1,425m |
Z |
1,425m |
Close
down the Numeric Panel and hit Space
to perform the cut.
Keep
the Polygons selected and perform 10
bevels on them, one by one using the
following settings.
|
Shift |
Inset |
| 1 |
0 |
50mm |
| 2 |
10mm |
10mm |
| 3 |
0 |
50mm |
| 4 |
-10mm |
10mm |
| 5 |
10mm |
10mm |
| 6 |
-10mm |
10mm |
| 7 |
0 |
150mm |
| 8 |
10mm |
10mm |
| 9 |
0 |
20mm |
| 10 |
-10mm |
10mm |
That's
it for the sides of the stairs, next
we will add some details to the stair-steps
that we have in Layer 4. We will use
the Knife Tool to cut these stair-steps
that will later become a red carpet.
Switch
to Layer 4 and activate the Bevel Tool,
then use the following settings in the
Numeric Panel.
Activate
the Knife Tool and bring up the Numeric
Panel, then use the following settings.
Axis:
Z
|
Start |
|
End |
| X |
700mm |
X |
700mm |
| Y |
-1m |
Y |
3m |
| Z |
0 |
Z |
0 |
Close
down the Numeric Panel and hit Space
to perform the cut. Activate the Knife
Tool again and use the following settings
in the Numeric Panel.
Axis:
Z
|
Start |
|
End |
| X |
-700mm |
X |
-700mm |
| Y |
-1m |
Y |
3m |
| Z |
0 |
Z |
0 |
Close
down the Numeric Panel and hit Space
to perform the cut. Working in Back
View, drag a lasso around the middle
segment of polygons, between the two
cuts we just made, like in picture 44.
Picture
44: Drag a lasso around the middle segment
in Back View
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Bring
up the Change Surface Panel and create
a new surface called "Carpet_Gold".
Give it a yellow colour (R: 240 G: 200
B: 60). Set the specular to 100%, activate
Smoothing and click OK. Keep the polygons
selected and activate the Bevel Tool,
then use the following settings in the
Numeric Panel.
After
the bevel is done keep the polygons
selected and bring up the Change Surface
Panel. Create a new surface called "Carpet_Red"
and give it a red colour (R: 255 G:
0 B: 0). Set the specular to 0% and
turn off Smoothing. Click OK and the
surface should apply to the selected
polygons.
Now
you can deselect everything, and if
you view Layer 4 and 5 together, they
should now look something like picture
45.
Picture
45: The finished Stairs object
Switch
to Layer 5 and cut the sides of the
stairs out with "x", then paste them
in Layer 4 together with the rest of
the stairs object. Hit "s" to save the
progress we've made so far.
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