Okay,
lets put the doors in place before we
start out with the floors and the stairs.
Keep the Level 0 Walls in Layer 1 and
the Level 1 Walls in Layer 2, and then
switch to Layer 3. Activate the Box
tool and bring up the Numeric Panel,
use the following settings.
LOW
HIGH
SEGMENTS
X
4,53m
X
4,6m
X
1
Y
0
Y
2,04m
Y
1
Z
-2,495m
Z
-1,505m
Z
1
Close
down the Numeric Panel and hit Space
to create the box. Bring up the Change
Surface Panel and create a new surface
called "Doors", give it a brown colour
(R: 120 G: 65 B: 30). Set the Specular
to 75% and then click OK. Switch to
Polygon Mode, and in the perspective
Viewport, click to select the two big
polygons making up the front and back
of this door, like in picture 17.
Picture
17: Select the front and back polygon
of the door
Bevel
these two polygons with the following
settings.
Shift
Inset
1
10mm
10mm
2
0mm
50mm
First
part of the door is finished, and the
next step will be to add some detail
to the corners of this door. We will
create a Cylinder, which we will use
as a Slice object.
Keep these polygons selected and give
them the "Walls_Wood" Surface for now.
Switch to Layer 4 and activate the Disc
Tool, then bring up the Numeric Panel
and enter the following settings.
Sides:
48 Segments: 1 Bottom: 4,47m Top: 4,69
Center
Radii
X
4,58m
X
110mm
Y
1,98m
Y
150mm
Z
-2,435m
Z
150mm
Close
down the Numeric Panel and hit Space
to create the cylinder. Activate the
Mirror Tool and bring up the Numeric
Panel, use the following settings.
Axis:
Z Center X: 0 Center Y: 0 Center Z: -2m
Close
down the Numeric Panel and hit Space
to perform the Mirror Operation. You
should now have two of these cylinders,
one in each top corner of the door.
Put Layer 3 in the background and
you'll know what I mean. Activate
the Mirror Tool again, bring up the
Numeric Panel and use the following
settings.
Axis:
Y Center X: 0 Center Y: 1,025m Center Z: 0
Close
down the Numeric Panel and hit Space
to perform the Mirror Operation. Fit
these cylinders in the view by hitting
"a" now, and working in Back View,
drag a lasso around the two bottom
cylinders, like in picture 18.
Picture
18: Drag a lasso around the two bottom
cylinders
Copy
these by hitting "c" on your keyboard,
then press "v" to paste them in the
same Layer. Activate the Move Tool and
bring up the Numeric Panel, enter the
following values.
X
0
Y
940mm
Z
0
Click
Apply once you've entered the values.
There should now be 6 cylinders in Layer
4. Switch back to Layer 3 where the
door is and bring up the Polygon Statistics
Panel by hitting "w". Select the Walls_Wood
Surface at the bottom of this Panel,
and then click the + to select those
polygons. Close down the Statistics
Panel and activate the Knife Tool, bring
up the Numeric Panel and enter the following
values.
Axis:
X
Start
End
X
0
X
0
Y
1,025m
Y
1,025m
Z
-2,5m
Z
1,3m
Close
down the Numeric Panel and hit Space
to perform the cut. The selected polygons
on the door should now be cut in half,
and we need to bevel them once, so activate
the Bevel Tool and use the following
values in the Numeric Panel.
Shift
Inset
1
0
50mm
Keep
these polygons selected and put Layer
4 in the background, then activate the
"Solid Drill" Tool under the Multiply
Tab. Select the Slice Operation and
click OK. The selected polygons should
now be cut in each corner. We need to
remove these small pieces that were
cut, so working in Viewport 4 (side
view), click on the small pieces one
by one to deselect them. Check picture
19 to see if you got it right.
Picture
19: Deselect the sliced corners
With
these polygons still selected, we will
perform another bevel operation, so
activate the Bevel Tool and bring up
the Numeric Panel, then use the following
settings.
Shift
Inset
1
-10mm
5mm
Deselect
everything and bring up the Change Surface
Panel, set the surface to "Doors" and
click OK. This will give all the polygons
the Door surface. Switch to Layer 4
and delete the cylinders, and now it's
time to create a doorknob.
Switch
to Layer 4 and activate the Box Tool,
then use the following values in the
Numeric Panel.
LOW
HIGH
SEGMENTS
X
4,44m
X
4,54m
X
1
Y
980mm
Y
1,05m
Y
1
Z
-2,43m
Z
-2,35m
Z
1
Close
down the Numeric Panel and then hit
Space to create the box. Hit "a" to
fit this box in all Viewports, then
press "Tab" to convert the box into
a Subpatch.
Before
we deform this box, lets give it a surface.
Bring up the Change Surface Panel and
create a new surface called "Door_Knob".
Give is a yellow colour (R: 250 G: 190
B: 25), set the specular to 75% and
activate Smoothing. Click OK to attach
the new surface to the object.
Hit
the "o" key to bring up the Options
Panel, and change the Patch Division
to 4, then click OK. Working in Top
View, drag a lasso around the right
Patch of this box, like in picture 20.
Picture
20: Select the right patch of the subpatched
box
Activate
the Smooth Shift tool by hitting "Shift+F"
and just right click in any of the views
once. Hit Space and deselect everything,
then freeze the Subpatch by hitting
"ctrl+d" on your keyboard. Enter the
Options Panel again and set the Patch
Division to 2.
Working in the Back View, drag a lasso
around the right half of this Doorknob,
like in picture 21, and then check with
picture 22 to see that you've selected
the right polygons.
Picture
21: Drag a lasso around the right part
Picture
22: These polygons should be selected
You
should now have 96 polygons selected,
and now we need to Smooth Scale these
Polygons a bit. In the Modify Tab you
should have a few "More" pull-down menus,
under one of these you should find the
Smooth Scale Tool.
Activate
it and enter a value of "-5mm". Click
OK and the selected polygons should
shrink a bit. Now we need to deselect
some of these polygons before the next
procedures.
Working
in Back View, drag a lasso around the
very right part of this box to deselect
those polygons, like in picture 23.
Then check picture 24 to see if you
got it right.
Picture
23: Drag a lasso around the very right
part
Picture
24: These polygons should be selected
The
amount of polygons selected now should
be 32.
Activate
the Smooth Shift tool by hitting "Shift+F"
and then bring up the Numeric Panel.
Enter "-5mm" for Offset and leave the
other settings to the defaults. Close
down the Numeric Panel and hit Space
to deselect the Tool. Deselect everything
and hit "Tab" again to convert the mesh
to a Subpatch, and then freeze it again
by hitting "ctrl+d". This doorknob should
now have 768 polygons; you can check
that in the Polygon Statistics Panel.
Picture 25 shows my finished Doorknob.
Picture
25: The finished doorknob
Before
we union this doorknob with the door,
we need to move it a bit. Activate the
Move Tool and bring up the Numeric Panel,
then use the following values.
X
-15mm
Y
0
Z
0
Cut
the doorknob out of Layer 4 by hitting
"x", then switch to Layer 3 and paste
it here with "v". We can't just use
the Mirror Tool this time, because then
the doorknobs would end up on the opposite
side. What we need to do is simply copy
the door we have in Layer 3 and paste
it in Layer 4, so do that now. Keep
Layer 4 activated and bring up the Numeric
Panel for the Move Tool, then use the
following settings.
X
0
Y
0
Z
4m
Click
Apply and the door should move. Cut
it out from Layer 4 and paste it back
to Layer 3. Now we can Mirror these
doors, so activate the Mirror Tool and
bring up the Numeric Panel. Set the
axis to X and the centre values at 0,
then close down the Numeric Panel and
hit Space to perform the operation.
4 doors should now be in place, but
we need 2 more for Level 0.
With
Layer 3 active, and working in Top View,
drag a lasso around the first door we
made, like in picture 26.
Picture
26: Drag a lasso around the first door
we created
Copy
this door and paste it in Layer 4, then
activate the Rotate Tool, bring up the
Numeric Panel and use the following
settings.
Axis:
Y Angle: 90 degrees Centre: 0 on all
Click
Apply to rotate the door, then activate
the Move Tool and bring up the Numeric
Panel, enter the following settings.
X
2,5m
Y
0
Z
0
Click
Apply to move the door. Activate the
Mirror Tool and bring up the Numeric
Panel. Set the Axis to X and the Center
values at 0, then close down the Numeric
Panel and hit Space to perform the operation.
All doors for Level 0 should now be
in place, so lets get on with the doors
for Level 1. Copy the doors in Layer
4, then switch to Layer 3 and paste
them there. Go back to Layer 4 again
and activate the Mirror Tool. Bring
up the Numeric Panel, set the axis to
Z and the centre values at 0, then close
down the Numeric Panel and hit Space.
Open
up the Polygon Statistics Panel and
click the + next to "Total". This will
select all the polygons in the Layer.
Close down the Statistics Panel and
hit "c" to copy these, then hit "v"
to paste them again.
Keep
the Polygons selected and activate the
Rotate Tool, bring up the Numeric Panel
and use the following settings.
Axis:
Y Angle: 90 degrees Centre: 0 on all
Click
Apply to perform the rotate operation.
Layer 4 should now look like picture
27.
Picture
27: Layer 4 should look like this
Working
in Top View, drag a lasso to select
the bottom doors, like in picture 28.
Picture
28: Drag a lasso around the bottom doors
in the Top View
When
the doors are selected, simply delete
them since we don't need them. We only
need to move these doors a bit on the
Y axis now and we are finished, so activate
the Move Tool and bring up the Numeric
Panel, then use the following settings.
X
0
Y
2,95m
Z
0
There,
the doors are finished! Viewing all
the Layers together would now look something
like picture 29.
Picture
29: All Layers viewed together
Save
all these objects now by hitting "s"
on your keyboard, like I said before,
we'll save all of the objects we create
as the same file. Now it's time to create
the Floors and Roofs.