Lightwave

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Creating the Hall of a Mansion by Erik Brimstedt


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Keep the Level 0 Walls in Layer 1 and then switch to Layer 2. Activate the Box Tool, bring up the Numeric Panel and use the following settings.

LOW HIGH SEGMENTS
X -4,65m X 4,65m X 1
Y 2,95m Y 5,75m Y 1
Z -4,65m Z 4,65m Z 1

Close down the Numeric Panel and hit Space to create the box. Bring up the Change Surface Panel and select the "Walls_Wood" surface, then click OK. Switch to Layer 3, activate the Box Tool and bring up the Numeric Panel again, then use the following settings.

LOW HIGH SEGMENTS
X -4,5m X 4,5m X 1
Y 2m Y 6m Y 1
Z -4,5m Z 4,5m Z 1

Close down the Numeric Panel and hit Space to create the box. Bring up the Change Surface Panel and set the Surface to "Wallpaper", then click OK. Switch to Layer 4 and activate the Box Tool once again, bring up the Numeric Panel and use the following settings.

LOW HIGH SEGMENTS
X -1m X 1m X 1
Y 2m Y 5m Y 1
Z -1m Z 1m Z 1

Close down the Numeric Panel and hit Space to create the box. Activate the Move Tool and bring up the Numeric Panel, then use the following settings.

X 4m
Y 0
Z 0

Once you've entered 4m on the X-axis, click Apply and the box should move. Activate the Mirror Tool and bring up the Numeric Panel, set the Axis to X and keep the centre values at 0, then hit Space to perform the Mirror Operation. Activate the Box Tool again, and then bring up the Numeric Panel. We don't need to change anything here so just close the Numeric Panel again and hit Space to create the box. Switch to Point Mode and drag a lasso around this new Box in the Top View to select its points. Activate the Move Tool and use the following settings.

X 0
Y 0
Z 4m

Click Apply to perform the Move Operation, close down the Numeric Panel and hit Space.

Bring up the Change Surface Panel and select the "Walls_Wood" surface, then click OK. Layer 4 should look something like picture 12.

Picture 12: Layer 4 should look like this

Now it's time for 2 Boolean Subtracts again, so switch to Layer 2 and put Layer 4 in the background. Activate the Boolean Tool and select the Subtract Operation, then click OK. Merge the points when finished, 18 points should be eliminated. Keep Layer 2 as the active one and put Layer 3 in the background, then perform another Boolean Subtract operation. Merge Points when finished, 20 points should be eliminated. You may now delete the content of Layer 3 and 4; we don't need it anymore. Switch to Layer 2 when done. We will now repeat a few steps that we made with the Level 0 Walls. Switch to Polygon Mode, then bring up the Polygon Statistics Panel by hitting "w" and select the Polygons that have got the "Wallpaper" surface attached to them. 4 polygons should be selected. Give these polygons the "Walls_Wood" surface for now, then activate the Bevel Tool and bring up the Numeric Panel, use the following settings one by one.

Shift Inset
1 -20mm 20mm
2 10mm 10mm
3 -10mm 10mm
4 5mm 2mm
5 5mm 4mm
6 5mm 6mm
7 3mm 8mm
8 0mm 10mm
9 -5mm 5mm
10 -10mm 0mm

Keep the polygons selected and give them the "Wallpaper" surface when you are done with the Bevel operations. We are going to create wooden panels for these walls to, but not all the way around. First of all, we need to cut the selected Wallpaper Polygons along the Z-axis, so bring up the Numeric Panel for the Knife Tool and use the following settings.

Axis: Z

Start End
X -5m X 5m
Y 3,95m Y 3,95m
Z 0 Z 0

Close down the Numeric Panel and then hit Space to create the cut. Now it's time to deselect the polygons above the cut we just made, so drag a lasso around these like in picture 13.

Picture 13: Drag a lasso to deselect the top part

Picture 14: These polygons should be the only ones selected

Keep the polygons selected and activate the Knife Tool, then bring up the Numeric Panel and use the following settings.

Axis: Z
Start End
X -2,5m X -2,5m
Y 2m Y 5m
Z 0 Z 0

Close down the Numeric Panel and hit Space to perform the cut. Then activate the Knife Tool again, bring up the Numeric Panel and use the following settings.

Axis: Z

Start End
X 2,5m X 2,5m
Y 2m Y 5m
Z 0 Z 0

Close down the Numeric Panel and hit Space to perform the cut. Now deselect the polygon between these two cuts we just made, check picture 15 to see if you got it right.

Picture 15: 8 Polygons selected ready for Bevelling

Before we proceed with the bevelling, we need to change the surface of these Polygons, so bring up the Change Surface Panel and set it to "Walls_Wood", then click OK.

Perform 13 bevels with the values shown below, one at a time.

Shift Inset
1 20mm 5mm
2 0mm 20mm
3 -10mm 10mm
4 0mm 50mm
5 10mm 10mm
6 0mm 50mm
7 -10mm 10mm
8 10mm 10mm
9 -10mm 10mm
10 0mm 150mm
11 10mm 10mm
12 0mm 20mm
13 -10mm 10mm

Deselect everything when you're done. The object should look something like picture 16.

Picture 16: The finished Level 1 Walls

Now we are done with both the Level 0 and Level 1 Walls, so hit "s" on your keyboard to save the object. Note, all the objects we create will be saved in the "MansionScene.lwo" file, but the Layers they are in will be preserved. Every time we are done creating something new, we will just save over the object file and thereby update the information in it.

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