Keep
the Level 0 Walls in Layer 1 and then
switch to Layer 2. Activate the Box
Tool, bring up the Numeric Panel and
use the following settings.
LOW
HIGH
SEGMENTS
X
-4,65m
X
4,65m
X
1
Y
2,95m
Y
5,75m
Y
1
Z
-4,65m
Z
4,65m
Z
1
Close
down the Numeric Panel and hit Space
to create the box. Bring up the Change
Surface Panel and select the "Walls_Wood"
surface, then click OK. Switch to Layer
3, activate the Box Tool and bring up
the Numeric Panel again, then use the
following settings.
LOW
HIGH
SEGMENTS
X
-4,5m
X
4,5m
X
1
Y
2m
Y
6m
Y
1
Z
-4,5m
Z
4,5m
Z
1
Close
down the Numeric Panel and hit Space
to create the box. Bring up the Change
Surface Panel and set the Surface to
"Wallpaper", then click OK. Switch to
Layer 4 and activate the Box Tool once
again, bring up the Numeric Panel and
use the following settings.
LOW
HIGH
SEGMENTS
X
-1m
X
1m
X
1
Y
2m
Y
5m
Y
1
Z
-1m
Z
1m
Z
1
Close
down the Numeric Panel and hit Space
to create the box. Activate the Move
Tool and bring up the Numeric Panel,
then use the following settings.
X
4m
Y
0
Z
0
Once
you've entered 4m on the X-axis, click
Apply and the box should move. Activate
the Mirror Tool and bring up the Numeric
Panel, set the Axis to X and keep the
centre values at 0, then hit Space to
perform the Mirror Operation. Activate
the Box Tool again, and then bring up
the Numeric Panel. We don't need to
change anything here so just close the
Numeric Panel again and hit Space to
create the box. Switch to Point Mode
and drag a lasso around this new Box
in the Top View to select its points.
Activate the Move Tool and use the following
settings.
X
0
Y
0
Z
4m
Click
Apply to perform the Move Operation,
close down the Numeric Panel and hit
Space.
Bring
up the Change Surface Panel and select
the "Walls_Wood" surface, then click
OK. Layer 4 should look something like
picture 12.
Picture
12: Layer 4 should look like this
Now
it's time for 2 Boolean Subtracts again,
so switch to Layer 2 and put Layer 4
in the background. Activate the Boolean
Tool and select the Subtract Operation,
then click OK. Merge the points when
finished, 18 points should be eliminated.
Keep Layer 2 as the active one and put
Layer 3 in the background, then perform
another Boolean Subtract operation.
Merge Points when finished, 20 points
should be eliminated. You may now delete
the content of Layer 3 and 4; we don't
need it anymore. Switch to Layer 2 when
done. We will now repeat a few steps
that we made with the Level 0 Walls.
Switch to Polygon Mode, then bring up
the Polygon Statistics Panel by hitting
"w" and select the Polygons that have
got the "Wallpaper" surface attached
to them. 4 polygons should be selected.
Give these polygons the "Walls_Wood"
surface for now, then activate the Bevel
Tool and bring up the Numeric Panel,
use the following settings one by one.
Shift
Inset
1
-20mm
20mm
2
10mm
10mm
3
-10mm
10mm
4
5mm
2mm
5
5mm
4mm
6
5mm
6mm
7
3mm
8mm
8
0mm
10mm
9
-5mm
5mm
10
-10mm
0mm
Keep
the polygons selected and give them
the "Wallpaper" surface when you are
done with the Bevel operations. We are
going to create wooden panels for these
walls to, but not all the way around.
First of all, we need to cut the selected
Wallpaper Polygons along the Z-axis,
so bring up the Numeric Panel for the
Knife Tool and use the following settings.
Axis: Z
Start
End
X
-5m
X
5m
Y
3,95m
Y
3,95m
Z
0
Z
0
Close
down the Numeric Panel and then hit
Space to create the cut. Now it's time
to deselect the polygons above the cut
we just made, so drag a lasso around
these like in picture 13.
Picture
13: Drag a lasso to deselect the top
part
Picture
14: These polygons should be the only
ones selected
Keep
the polygons selected and activate the
Knife Tool, then bring up the Numeric
Panel and use the following settings.
Axis:
Z
Start
End
X
-2,5m
X
-2,5m
Y
2m
Y
5m
Z
0
Z
0
Close
down the Numeric Panel and hit Space
to perform the cut. Then activate the
Knife Tool again, bring up the Numeric
Panel and use the following settings.
Axis: Z
Start
End
X
2,5m
X
2,5m
Y
2m
Y
5m
Z
0
Z
0
Close
down the Numeric Panel and hit Space
to perform the cut. Now deselect the
polygon between these two cuts we just
made, check picture 15 to see if you
got it right.
Picture
15: 8 Polygons selected ready for Bevelling
Before
we proceed with the bevelling, we need
to change the surface of these Polygons,
so bring up the Change Surface Panel
and set it to "Walls_Wood", then click
OK.
Perform
13 bevels with the values shown below,
one at a time.
Shift
Inset
1
20mm
5mm
2
0mm
20mm
3
-10mm
10mm
4
0mm
50mm
5
10mm
10mm
6
0mm
50mm
7
-10mm
10mm
8
10mm
10mm
9
-10mm
10mm
10
0mm
150mm
11
10mm
10mm
12
0mm
20mm
13
-10mm
10mm
Deselect
everything when you're done. The object
should look something like picture 16.
Picture
16: The finished Level 1 Walls
Now
we are done with both the Level 0 and
Level 1 Walls, so hit "s" on your keyboard
to save the object. Note, all the objects
we create will be saved in the "MansionScene.lwo"
file, but the Layers they are in will
be preserved. Every time we are done
creating something new, we will just
save over the object file and thereby
update the information in it.