Lightwave

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Creating the Hall of a Mansion by Erik Brimstedt


Page 10


Floor

Select the Floor Surface and use the following settings in the Basic Tab.

Surface Colour: R: 150 G: 75 B: 60
Luminosity: 0%
Diffuse Level: 100%
Specular Level: 75%
Glossiness: 20%
Reflectivity: 20%
Transparency: 0%
Bump: 100%
Smoothing: OFF

Click the Texture button for the Colour Channel and use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 30%
Procedural Type: Fractal Noise
Texture Colour: R: 0 G: 0 B: 0
Frequencies: 3
Contrast: 1.0
Small Power: 0.5

Texture Size
X: 50cm
Y: 10cm
Z: 10cm

Click Use Texture, then click the Texture button for the Diffuse Channel and use the following settings.

Layer Type: Image Map
Blending Mode: Additive
Layer Opacity: 100%
Projection: Planar
Image: floor_diffuse2.jpg
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: 0,2
Texture Axis: Y

Texture Size
X: 1m
Y: 1m
Z: 1m

Add another Layer and use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 50%
Procedural Type: Fractal Noise
Texture Value: 50%
Frequencies: 5
Contrast: 1.0
Small Power: 1.0

Texture Size
X: 10cm
Y: 1mm
Z: 1mm

Click Use Texture when you are done. Click the Texture button for the Specular Channel and use the following settings.

Layer Type: Image Map
Blending Mode: Additive
Layer Opacity: 50%
Projection: Planar
Image: floor_diffuse2.jpg
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: OFF
Texture Axis: Y

Texture Size
X: 1m
Y: 1m
Z: 1m

Click Use Texture and we are done with the Specular Channel. Now we just need to add some bumps to our floor, so click the Texture Button for the Bump Channel and use the following settings.

Layer Type: Image Map
Blending Mode: Additive
Layer Opacity: 100%
Projection: Planar
Texture Amplitude: 1.0
Image: floor_bump.jpg
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: OFF
Texture Axis: Y

Texture Size
X: 1m
Y: 1m
Z: 1m

Copy this Layer and select "Paste - Add to Layers". Change the settings of this new layer to the following.

Layer Type: Image Map
Blending Mode: Subtractive
Layer Opacity: 100%
Projection: Planar
Texture Amplitude: 0.3
Image: floor_bump2.jpg
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: OFF
Texture Axis: Y

Texture Size
X: 1m
Y: 1m
Z: 1m

Click Use Texture and we are done with the Floor Surface.


Rails

Okay lets texture the Rails-Holders. Use the following settings in the Basic Tab.

Surface Colour: R: 60 G: 25 B: 20
Luminosity: 0%
Diffuse Level: 100%
Specular Level: 50%
Glossiness: 20%
Reflectivity: 25%
Transparency: 0%
Bump: 100%
Smoothing: ON (30 degrees)

Click the Texture Button for the Colour Channel and use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 75%
Procedural Type: Wood
Texture Colour: R: 90 G: 50 B: 40
Frequencies: 3
Turbulence: 2.0
Ring Spacing: 0.01
Ring Sharpness: 3.0
Texture Axis: Y

Texture Size
X: 10cm
Y: 10cm
Z: 10cm

Copy this Layer and then select "Paste - Add to Layers". Change the new Layer to the following.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 75%
Procedural Type: Wood
Texture Colour: R: 110 G: 60 B: 40
Frequencies: 3
Turbulence: 1.0
Ring Spacing: 0.01
Ring Sharpness: 3.0
Texture Axis: Y

Texture Size
X: 15cm
Y: 15cm
Z: 15cm

Add yet another Layer and use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 50%
Procedural Type: Fractal Noise
Texture Colour: R: 120 G: 50 B: 40
Frequencies: 3
Contrast: 1.0
Small Power: 0.5

Texture Size
X: 10mm
Y: 10cm
Z: 10mm

Now click Use Texture and we are finished with the Rails Surface.


Roof

Change to the Roof Surface and use the following settings in the Basic Tab

Surface Colour: R: 130 G: 80 B: 70
Luminosity: 0%
Diffuse Level: 100%
Specular Level: 0%
Glossiness: OFF
Reflectivity: 0%
Transparency: 0%
Bump: 100%
Smoothing: OFF

Click the Texture Button for the Colour Channel and use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 30%
Procedural Type: Fractal Noise
Texture Colour: R: 150 G: 100 B: 70
Frequencies: 3
Contrast: 1.0
Small Power: 0.5

Texture Size
X: 3cm
Y: 3cm
Z: 3cm

Click Use Texture when you're done and then click the Texture Button for the Diffuse Channel, then use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 30%
Procedural Type: Fractal Noise
Texture Value: 50%
Frequencies: 3
Contrast: 1.0
Small Power: 0.5

Texture Size
X: 2cm
Y: 2cm
Z: 2cm

Click Use Texture and then click the Texture Button for the Bump Channel, use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 50%
Procedural Type: Fractal Noise
Texture Value: 80%
Frequencies: 6
Contrast: 0.5
Small Power: 0.5

Texture Size
X: 10mm
Y: 10mm
Z: 10mm

Click Use Texture and the Roof surface is finished.


Wallpaper

Change the surface to Wallpaper and use the following settings in the Basic Tab.

Surface Colour: R: 160 G: 80 B: 60
Luminosity: 0%
Diffuse Level: 100%
Specular Level: 0%
Glossiness: OFF
Reflectivity: 0%
Transparency: 0%
Bump: 100%
Smoothing: OFF

Click the Texture Button for the Colour Channel and use the following settings.

Layer Type: Image Map
Blending Mode: Additive
Layer Opacity: 50%
Projection: Cubic
Image: wallpaper_colour.jpg
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: OFF

Texture Size
X: 425mm
Y: 891,5mm
Z: 425mm

Copy this texture, then click Use Texture since we are done with the Colour Channel. Click the Texture Button for the Diffuse Channel and select "Paste - Replace Current Layer", then change the following settings.

Layer Type: Image Map
Blending Mode: Additive
Layer Opacity: 50%
Projection: Cubic
Image: wallpaper_diffuse.jpg
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: OFF

Texture Size
X: 425mm
Y: 891,5mm
Z: 425mm

Click Use Texture when you're done and then click the Texture Button for the Bump Map Channel, then use the following settings.

Layer Type: Image Map
Blending Mode: Additive
Layer Opacity: 100%
Projection: Cubic
Texture Amplitude: 0.5
Image: wallpaper_diffuse.jpg
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: OFF

Texture Size
X: 425mm
Y: 891,5mm
Z: 425mm

Click Use Texture when you're done and that's it for the Wallpaper surface.


Walls_Wood

Okay, the last surface in the list. Set the Basic settings to the following.

Surface Colour: R: 60 G: 25 B: 20
Luminosity: 0%
Diffuse Level: 80%
Specular Level: 80%
Glossiness: 20%
Reflectivity: 10%
Transparency: 0%
Bump: 100%
Smoothing: OFF

Click the Texture Button for the Colour Channel and use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 50%
Procedural Type: Fractal Noise
Texture Colour: R: 120 G: 50 B: 40
Frequencies: 3
Contrast: 1.0
Small Power: 0.5

Texture Size
X: 10cm
Y: 1mm
Z: 10cm

Add another Layer and use the following settings.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 75%
Procedural Type: Wood
Texture Colour: R: 80 G: 40 B: 30
Frequencies: 6
Turbulence: 1.0
Ring Spacing: 0.04
Ring Sharpness: 1.0
Texture Axis: Y

Texture Size
X: 10mm
Y: 10mm
Z: 10mm

Copy this texture and then select "Paste - Add to Layers" and change the new one to the following.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 100%
Procedural Type: Wood
Texture Colour: R: 60 G: 20 B: 10
Frequencies: 6
Turbulence: 1.0
Ring Spacing: 0.04
Ring Sharpness: 1.0
Texture Axis: Y

Texture Size
X: 2cm
Y: 2cm
Z: 2cm

Click Use Texture and we're done with the Colour Channel, then click the Texture button for the Diffuse Channel and change to the following.

Layer Type: Procedural
Blending Mode: Additive
Layer Opacity: 40%
Procedural Type: Fractal Noise
Texture Value: 50%
Frequencies: 5
Contrast: 1.0
Small Power: 1.0

Texture Size
X: 20cm
Y: 2mm
Z: 20cm

Click Use Texture and that's it. We are now done with all the surfacing. Select "File -> Save -> Save all Objects", now the surfaces are saved with the object file.

Page 10

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