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Okay,
we are soon finished, but lets add some
more geometry to the paper by using
a few bones. Switch to Top View and
fit the paper in the view.
Click
the Bones button at the bottom of Layout,
and then choose "Add -> Bones ->
Draw Bones". Then Draw 4 bones, one
in each corner with an angle of about
45 degrees. Look at picture 37 and you'll
know what I mean.
Picture
37: Add 4 bones, one in each corner
using Draw Bones
Now
select "Bone (1)" in the "Current Item"
list at the bottom of Layout and hit
"r" on your keyboard to rest this bone,
then select Bone 2, 3 and 4 and do the
same. Before we start deforming the
paper, we need to set a maximum range
for these bones, so open up the Item
properties panel for the bones. Select
"Bone (1)" in the list and click the
"Limited Range" button, Keep the Minimum
range at 0 and set the Maximum range
to 3cm. Do the same with the other three
bones, but you can vary the range between
3cm and 5cm. When you're done, click
close panel. Now it's up to you how
you want to deform the edges of the
paper. I simply chose a bone and rotated
it using the Right Mouse button (Bank);
doing so will curl the edges a bit.
I also added two bones in the middle
of the paper and curled it a bit there
to, and my final scene looks like this.
Picture
38: Bones added (Camera View)
Picture
39: Top View of the paper
Now,
if you render a test from this it should
look something like picture 40.
Picture
40: The final paper with bones added
Okay,
use the "File -> Save -> Save
All Objects", then save the scene somewhere
to keep the Bones and stuff attached
to the paper. All you have to do now
is render this in perhaps a higher resolution
and with AntiAliasing. I hope you learned
something from the tutorial and I wish
to thank you for reading it!
If
you have a comment about the Tutorial,
then contact me at:erik@mgfx.net
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