Okidoki,
all texture maps have been created,
so lets use them in Lightwave! You can
close down Photoshop now if you want
to, and then load up Lightwave Modeler.
Create a box with the following settings.
Picture
14: The Box settings
Triple
the polygons. Create a surface for this
object called "Paper" and turn smoothing
on, then save this object as "Paper.lwo".
That's
it for modeler, at least for now, so
load up Layout and load the Paper object
in. Place and Rotate the Camera to the
following.
Picture
15: Camera Position
Picture
16: Camera Direction
Select
the Light, hit "p" to get the properties
panel and use the following settings.
Picture
17: The Light properties
Next,
use the following position, direction
and size for the light.
Picture
18: The Light Position
Picture
19: The Light Direction
Picture
20: The Lights Size
If
you render a preview now by hitting
F9 it should look something like picture
21.
Picture
21: The first test render
Enter
the Image Editor and load in all the
images we made in Photoshop, it's time
for some texturing. We are going to
start with the Displacement Map, so
click the Objects button at the bottom
of Layout and then bring up the Properties
Panel. Click the Deformations Tab, then
the Texture button for Displacement
Map, use the following settings.
Picture
22: The Displacement Map. Remember to
click Automatic Sizing for this one!
Click
OK and render another test render, it
should look something like picture 23.
Picture
23: The Displaced paper
In
the properties panel for the object,
click the Rendering Tab and then click
the "T" for the Clip Map channel, use
the following settings.
Picture
24: The Clip Map
The
Test render would look something like
picture 25 at this point.
Picture
25: The Clip map added
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Now
let's make this look more like paper,
so open up the Surface Editor. Set the
colour of the paper surface to R: 217
G: 174 B: 136. Next we will use the
transparency map to soften the edges
and give them a fibre like look, so
use the following settings in the Transparency
Texture Channel.
Click
OK when you're done with the transparency
texture and then click the T for the
Color channel. Use the following texture
settings for the first texture.
Picture
27: The Texture for the Color channel
Once
again click automatic sizing.
When
you're done with that one, click "Add
Layer" to add another texture layer,
and then use the following settings.
Picture
28: The Fractal Noise texture for the
Color channel
Click
OK when you're done with the Color Channel,
then render a test render, it should
look something like picture 29.