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Archive Jan 2017
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Image Engine have released a breakdown reel of their work on Fantastic Beasts and Where to Find Them.
Leonardo Iezzi has shared his workflow on how to bake details from ZBrush to lowpoly meshes.
OTOY is bringing lightfield baking and more to its Unity integration.
23 Jan, 2017
22 Jan, 2017
22 Jan, 2017
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CGTrader have a new competition going on, the PBR Challenge, with a deadline of February 27th.
MAXON have announced that several design studios have relied on Cinema 4D for their work on the Doctor Strange film.
Chaos Group go over using V-Ray IES lights in this tutorial for Revit.
22 Jan, 2017
20 Jan, 2017
19 Jan, 2017
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Chaos Group go over the V-Ray displacement modifier, hair material and the Ornatrix plugin.
This tutorial covers how to use Quixel Megascans with 3ds Max and Unreal Engine to create a realistic floor.
In this tutorial, Video Copilot show how to use After Effects to create a realistic water effect without any 3rd party plug-ins.
19 Jan, 2017
19 Jan, 2017
19 Jan, 2017
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Border Fill is a free script for 3ds Max that fills a border with quads.
John Knoll shares an in-depth look at the creation of the Death Star for Rogue One.
Take a step by step look at the making of the Adam short film.
18 Jan, 2017
18 Jan, 2017
17 Jan, 2017
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The Mill go behind the scenes of their Light Trace ad for Honda.
Allegorithmic have posted a tutorial on how to use Substance in Maya.
Adobe join forces with Chaos Group to bring V-Ray into Project Felix.
17 Jan, 2017
16 Jan, 2017
16 Jan, 2017
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ILM go into detail on how they brought back iconic characters for Rogue One: A Star Wars Story.
Join Gnomon on Thursday, January 19th, at 7:30 pm PST for an evening with Naughty Dog, looking at Uncharted 4's environment art.
Greyscalegorilla have launched HDRI Link, a Cinema 4D plugin compatible with Arnold, Octane and other third party renderers.
15 Jan, 2017
15 Jan, 2017
13 Jan, 2017
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Maproom teamed with CyberCity 3D to create a new CC3D layer which offers highly accurate 3D city models to 3ds Max users.
Fuel3D has unveiled a new 360-degree 3D scanner.
The Visual Effects Society has announced the nominees for the 15th Annual VES Awards.
13 Jan, 2017
13 Jan, 2017
12 Jan, 2017
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Substance Academy is a place where you can learn more about PBR texturing and the Substance toolset.
Getting to Know Toolbag 3 is a series of short videos designed to get new and veteran users alike up to speed on Marmoset Toolbag 3.
Gnomon has announced the approval and launch of its first accredited baccalaureate degree program.
11 Jan, 2017
11 Jan, 2017
11 Jan, 2017
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Wacom have started the new year by announcing the new entries in the Intuos Pro series.
Imageworks have posted a quick shot breakdown for Suicide Squad's subway scene.
Gnomon have invited Blur to hold a panel on the creation of their Titanfall 2 trailer.
10 Jan, 2017
10 Jan, 2017
09 Jan, 2017
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Andrew Kramer shares some insight into how he created this destruction experiment using After Effects.
Make your voice heard with Autodesk's new feedback webpage for 3ds Max.
Here is an in-depth tutorial on how to use ZBrush UV Master.
09 Jan, 2017
09 Jan, 2017
08 Jan, 2017
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Here are the winners of the 2017 Scientific and Technical Awards.
Frameworks have released their latest VFX showreel.
Jonathan Holmes has posted a tutorial on vehicular hard surface detailing using Quixel NDO.
07 Jan, 2017
06 Jan, 2017
06 Jan, 2017
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Take a look at Scanline VFX's work on In the Heart of the Sea.
Hugo Guerra talks about using relighting in Nuke for subtle rim lighting creation.
Mahmoud Youssef has released this free rig featuring Judy Hopps.
06 Jan, 2017
05 Jan, 2017
04 Jan, 2017
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The SIGGRAPH 2017 conference has opened its call for submissions.
The latest version of RealFlow introduces the Dyverso multiphysics solver, an optimized CPU and GPU particles solver,
Framestore go behind the scenes on the creation of their commercial for Game of War.
04 Jan, 2017
04 Jan, 2017
03 Jan, 2017
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Pixologic wrap up 2016 with a ZBrushCentral slideshow highlighting some of the last year's greatest artwork.
Ognyan Zahariev has posted a tutorial on modeling and texturing a current-gen prop, using 3ds Max, ZBrush and Quixel.
See how familiar faces were brought back to life for the Rogue One: A Star Wars Story film.
03 Jan, 2017
03 Jan, 2017
03 Jan, 2017
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This video tutorial covers the basics of beach wave water simulation with Phoenix FD 3.0 for 3ds Max.
See what's new in HDR Light Studio 5.4.
02 Jan, 2017
02 Jan, 2017