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Archive Jul 2016
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Look into the volumetric effects in V-Ray with these two videos.
Reallusion and Polycount have announced the 2016 Game Character Design Contest aimed at all 3D artists, animators and game developers.
Artomatix takes your texture sample and applies it infinitely to an open 3D world with no obvious repetition.
29 Jul, 2016
28 Jul, 2016
28 Jul, 2016
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AMD has announced it is developing a new Radeon Pro solution for large dataset applications, to be available initially as a developer kit.
Cinema 4D Release 18 puts powerful new tools in the hands of motion graphics artists, and makes VFX workflows accessible to everyone.
Take a look at the new features in Substance Painter 2.2.
28 Jul, 2016
28 Jul, 2016
27 Jul, 2016
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Seth Thompson shares his technique for pre-planned designs for sculpting efficiency.
Go behind the scenes with the cast and crew of Rogue One: A Star Wars Story.
Generate unlimited concept thumbnails and speed up your workflow with Brainstorm.
26 Jul, 2016
25 Jul, 2016
24 Jul, 2016
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Nozon and Chaos Group have announced a technology partnership that enables artists to create pre-rendered, volumetric VR.
Jacek Pilarski is sharing this free collection of panoramic clouds for matte painting.
See how The Mill created their A Journey to Hope animated short for Fireflies West.
24 Jul, 2016
24 Jul, 2016
22 Jul, 2016
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Pixar have released RenderMan 21. See the new features and improvements here.
Trojan Horse was a Unicorn is returning again to the blazing shores of Tria this year, 19-24 September 2016.
HP's Z Workstations featuring AMD's FirePro W-Series GPU allowed Hasraf Dulull to create this VR teaser for Spirit City.
22 Jul, 2016
21 Jul, 2016
21 Jul, 2016
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James Candy presents an introduction to 3D scanning.
Less than one month to go till IW_16! Grab a ticket while you can.
Can't make it Siggraph this year? You can still watch the AMD Capsaicin Siggraph Live on the 25th July at 6pm PST
21 Jul, 2016
20 Jul, 2016
20 Jul, 2016
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ftrack's production tracking functionality now integrates with MAXON's Cinema 4D and Autodesk 3ds Max.
Mathematic have posted a making of for their Ghost Recon CG trailer.
Michael Oberschneider from YAGER talks about his work creating space ships and environments as a concept artist on Dreadnought.
19 Jul, 2016
19 Jul, 2016
19 Jul, 2016
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See how Psyop's David Chontos brings CG singers to the stage.
The Foundry's CARA VR is a NUKE plug-in that helps you to create live-action virtual reality content.
Allegorithnic introduce us to FX-Map for Substance Designer with this free live training video.
19 Jul, 2016
18 Jul, 2016
17 Jul, 2016
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Create perspective and parallel grids and more with Perspective Tools for Photoshop.
See how Substance Painter was used to texture Adam.
Easily convert normal maps to curvature maps with this Photoshop action file.
17 Jul, 2016
17 Jul, 2016
17 Jul, 2016
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Go behind the scenes on the production design for the Adam short running in Unity.
See Star Wars: Battlefront's robust level construction kit at work in creating the game's beautiful environments.
Go behind the scenes of the CG trailer The Mill created for Gears of War 4.
15 Jul, 2016
15 Jul, 2016
14 Jul, 2016
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AMD are going to be spicing up Anaheim with Capsaicin Siggraph on July 25th at 6PM PST. Register today!
Giulio Tonini has posted a breakdown of a tool he created for Sky's Crystals commercial.
Like the Blackbird before it, the Millbird is also a revolution in advertising.
13 Jul, 2016
13 Jul, 2016
13 Jul, 2016
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Ahmad Merheb has shared his technique for sculpting a hand base in ZBrush.
The V-Ray render engine is now available for MODO.
Check out the key new features in 3D-Coat 4.7.
12 Jul, 2016
11 Jul, 2016
11 Jul, 2016
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Black have posted a breakdown of their work on the Conan Exiles CG teaser.
Go behind the scenes of the VFX in Independence Day: Resurgence.
Learn more about ActionVFX, a new source of community funded VFX stock footage.
10 Jul, 2016
10 Jul, 2016
08 Jul, 2016
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July 13th Webinar-Submit your animation showreels to Escape Studios and have personal feedback from animation pro Alex Williams
Want to create stunning renders with ease? Meet FireRender, AMDs new, free, PBR-renderer for 3D Studio Max 2016- SP3.
Encore VFX have posted a breakdown of their work on Supergirl.
07 Jul, 2016
06 Jul, 2016
06 Jul, 2016
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Affinity Designer graphic design software is now available for Windows.
Meet AMDs FireRender for 3DS Max 2016! Find bugs and be in with a chance of winning. Two days left!
Redshift releases version 2.0 of GPU render engine. Now supports Autodesk 3ds Max. Get 20% off until July 19.
06 Jul, 2016
05 Jul, 2016
05 Jul, 2016
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Digital Domain have posted a VFX breakdown for season 3 of Black Sails.
Learn more about Chaos Group's VRscans and what this means for look development.
Taster weeks this summer at escape Studios only 75; including careers advice, networking opportunities and testing out the latest software.
05 Jul, 2016
04 Jul, 2016
04 Jul, 2016
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Creating Online VR Games With Blend4Web 16.06
This video goes over Substance Painter external rendering workflows for V-Ray, Mental Ray and MODO.
The Mill has created The Mill BLACKBIRD, the first fully adjustable car rig that creates photoreal CG cars.
04 Jul, 2016
04 Jul, 2016
04 Jul, 2016
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See how Weta Digital added extra pounds onto The Rock for the Central Intelligence film.
Go behind the scenes of Game of Thrones' biggest VFX episode yet. (beware spoilers for season 6)
Jrme Hartman shares his workflow using texturingxyz maps.
04 Jul, 2016
02 Jul, 2016
01 Jul, 2016