Before
launching out, a small sketch of the
mesh we are aiming for will be made
This
allows to plan with the muscular structure
of the face in mind and guarantee
of good possibility of facial animations
thereafter.
Here
you begin not with a box but a simple
rectangular face.
In
the Create panel choise Shape, with
Rectangle for face, build a rectangle
and convert into mesh by applying a
Mesh edit.
To
crush the pile (collapse stack) to have
only Editable Mesh left
Adjust
the polygon like the images.
Select
the one outer edge and holding down
the shift key use Move to move the edge
away.
Max extrudes the edge and creates a
new rectangle (quadrangle or quad).
Repeat
the operation by adjusting the vertexes
each time and make the complete eye
shape as shown.
With Weld Target, weld the two vertexes
to join the band of quads together.
Front
view and profile after adjustment of
the vertexes
Start
with the top of the mouth now.
Select a face around the eye and all
while holding shift key move the face.
Dialogue box appears and select Clone
to Element.
The
news face is then part of the same object.
An element in an max object is a group
of faces not connected physically to
the remainder of the object.
As
with the eye, extrude to it surround
the mouth shape and adjust as shown
in these pictures of the two dimensions.
Circumference
of the extruded mouth.
Extrude
both edges like opposite.
Extrude
like above and using Weld Target weld
these edges to the lower eyelid.
Extrude
the 3 edges like above.
Make
Cuts as on the image top left.
Select
two by two the vertexes as above right
image then weld each pair into one vertex.