'ZBrush'


'UV’ing in ZBrush'

by Josh Robinson
 


Software Used:



ZBrush

This is an in-depth look at two different approaches for UV'ing inside of ZBrush:

1. UV'ing something that you sculpted inside of ZBrush that has subdivision levels
2. UV'ing something that you created using a third party application and you just want to UV it inside of ZBrush.



Video:




Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Making of Evasion" by Sebastien Rousseau
Hello, my name’s Sébastien Rousseau and I’m currently a senior shader artist at Eidos Montreal. In this Making
Of I’m going to show you my creative process behind this image. The main goal of this 3D illustration was to
add human emotion and figuration to my personal portfolio and also learn some anatomical notions.




"Making of Abyssal Princess" by David Ferreira

This image started out as a lunch break exercise, but I liked where I was going so I decided to take it a bit further.
In this article I’ll try to reveal most of my workflow for this particular piece, covering all the main steps to reach the
final image.


Your rating:  
  Rating: 4.85, Votes: 13 
Yeling (Forums) on Tue, 19 July 2011 10:02am

cute
Douglas on Tue, 19 July 2011 4:18pm

Thank you for sharing Josh Robinson!! =)
Lucky Laxadhish on Fri, 22 July 2011 5:29am

I saw ur works,very nice. if u have basic tutorials of zbrush please mail me.
Christoffer Svenningsson on Sat, 23 July 2011 12:10am

Duuude, Gotta try this !
Percy on Sun, 24 July 2011 11:23pm

Awesome, thank you for taking the time to share your knowledge. Peace!
Thomas on Wed, 27 July 2011 3:41am

This looks like it's great for organic models but does it work well for hard surface models as well?
Dan-3DT (Forums) on Wed, 03 August 2011 10:47pm

This alone makes zBrush worth the price...:)
Dan on Mon, 17 October 2011 3:40pm

This is an awesome tut that's really gonna help with a model I sculpted awhile back that I was really pleased with until I realised I had lost the UV's!!!!!! (rookie mistake!).
Nw I can just unwrap it again without needing to re sculpt!
Thanks for posting Josh! :D

Add your comment