Go to 3ds Max, open your scene with the arch and export the model in ASCII Scene Export (.ASE) format. If your maps' names have spaces, for example "normal map" then rename them to "normal_map" or "normalmap" etc.
Then it’s time to download and install UDK from www.udk.com
Start UDK. You will see a window that opens when UDK start. That's the content browser.
If you close the window you can start it again from the tab menu. The content browser has a bunch of options: import, export, organize, search etc. You need to import your files, so click Import and find your ASE file. In the import window that appears, name your group "Meshes" and click OK (Fig.01). Next click Import again and select your Diffuse map and Specular map (if you have one). In the Import window name the group “Textures” and check Compression No Alpha? because in this case you don't have an alpha (Fig.02). |