'Softimage XSI'


'Aayla Comiquette Character Modeling'

by Fabio Paiva
 

Fabio, Paiva, Aayla, Comiquette, final, render,

Software Used:



Softimage XSI, 3ds Max, ZBrush & Photoshop

Introduction :



After seeing a forum topic where the artist showed some 3D prints of comic women, I decided to model my own comiquette. After a search, I chose the character Aayla, from an Adam Hughes sketch (Fig.01).

Fabio, Paiva, Aayla, Comiquette, concept sketch
Fig.01

Modeling :



I started with a simple basemesh (Fig.02) since my idea was only a still image and to have a mesh ready for 3D printing. I was careful not to leave any holes in the mesh, for example around the eyes and mouth and in none of the other parts either.

Fabio, Paiva, Aayla, Comiquette, base, low, poly, mesh,
Fig.02



Photoshop_for_3d


Since ZBrush allows us a tremendous amount of versatility, I began the first steps of modeling with symmetry on (Fig.03). I always choose to create different polygroups, as they also help me a lot when modeling.

Fabio, Paiva, Aayla, Comiquette, mesh, polygroups,
Fig.03

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