'Aayla Comiquette Character Modeling'
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by Fabio Paiva |
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| Softimage XSI, 3ds Max, ZBrush & Photoshop |
| After seeing a forum topic where the artist showed some 3D prints of comic women, I decided to model my own comiquette. After a search, I chose the character Aayla, from an Adam Hughes sketch (Fig.01). |
| I started with a simple basemesh (Fig.02) since my idea was only a still image and to have a mesh ready for 3D printing. I was careful not to leave any holes in the mesh, for example around the eyes and mouth and in none of the other parts either. |
| Since ZBrush allows us a tremendous amount of versatility, I began the first steps of modeling with symmetry on (Fig.03). I always choose to create different polygroups, as they also help me a lot when modeling. |
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