Making Of 'Flower Concept'
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by Soheil Danesh Eshraghi |
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| Software Used: Photoshop and Painter |
I created this illustration as a concept design for “Baran”, a short 3D animation. The story is about a girl that lives in a flower, and the theme was slightly different from my previous work and style, so it was a real challenge for me to experience some new stuff.
As a concept artist, I make the scenes based on the script, in a way that a 3D artist can easily recognise the lighting, materials, and colours and so on. In this tutorial, I am going to talk you through the steps I took to reach the final image for this particular concept. |
Sketching & Basic Colours: |
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I usually make sketches and doodles in the search for an idea for my illustrations and the best way to tell the story. With this piece I made a sketch and then redrew it, added some additional details and then made some changes in Photoshop (Fig.01). |
I always set the blending mode of the line art layer to multiply, and on the lower layer I quickly applied some basic colours. I use dark colours for the first step because I find it easier to control the tones one by one; from darkest to lightest (I learned this style from Frank Frazetta’s works). Using a brush with 100% opacity I find very exciting – it helps you to build confidence in your painting abilities (Fig.02). |
I preferred using a very simple round brush to make this illustration. Details were added little by little and the rough colour blocks were smoothed. This stage is really fun for me, but at the same time very important. I find that every little detail taken care of at this stage can have a huge impact on the overall feeling of the final image. As an example, the positions of the mouth or the lines that form the eyes hugely define the inner feelings of the little girl, who in this case is full of curiosity and suspense. Any tiny deviations in her facial components could have ruined the feeling I was after, at this crucial stage of the image’s development (Fig.03). |
I considered two types of lighting for this illustration. The ambient light inside the stem was created using green tones, and the candle light was achieved with a warm yellow palette. Using a few complimentary colours enriches your painting and can bring it away from a monotone impression, and much closer to the lighting effects seen in reality. I used a warm purple in some areas as the complimentary colour for green (Fig.04). |
At this stage, the main painting in Photoshop was complete. I transferred the image to Painter, provided direction for the brushes and smoothed the edges whilst trying to approach a traditional painting style (Fig.05). |
If you liked reading this tutorial, you may also be interested in the following.
"Making of Mantis Queen" By Nick Miles
The Mantis Queen came about through my desire to push the boundaries of abstract form within my work whilst maintaining what I deemed to be a coherent, clearly identifiable character silhouette. For a while now I have been incorporating abstract patterns and shapes into my own work and I wanted to see how far I could push this.
"Making of Monster Face" by Ivan Kash
When you have some spare time, it's always nice to draw something for your own pleasure, something not connected with your work. I'm very fond of drawing different creatures and characters, evil and good ones. So, after reviewing some photos, references and pictures by other CG artists I decided to do a monster portrait.
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Your rating: Rating: 5.00, Votes: 9
Eydi on Sat, 27 November 2010 7:53pm
A great tutorial and a nice character...
David on Sun, 06 November 2011 9:15pm
thank you. very nice tutorial. & very nice piece of art
Eydi (Forums) on Mon, 21 November 2011 7:51pm
Very good tutorial.
Eydi (Forums) on Wed, 23 November 2011 5:06pm
I just love this tutorial. Character is great :)
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