// RENDERING DISPLACEMENT MAPS IN 3DSMAX //
 

'Mudbox'


'Mudbox 2009 Quick Start Series: Rendering 32 Bit Displacement in 3DSMax'

by Wayne Robson
 



Software Used:

Mudbox

Introduction:

In this video I show you how to set up 32-bit displacement maps on your models using 3ds Max with Mental Ray as your render engine. It was supposed to show a bug that catches out many new users, but I managed to find a workaround on the fly during the video that is far simpler than the one I had planned to record!





Video:

Please wait while this movie loads

Duration: 4 minutes 12 seconds


Your rating:  
  Rating: 2.57, Votes: 7 

Add your comment

Chunkymunky (Forums) on Thu, 17 June 2010 3:13pm

Wayne Robsons' tutorials are always a welcome sight :) Another goody, short but sweet thanks :)



 

 
 
 
 
 
 
 

 

s