In this video I show you how to set up 32-bit displacement maps on your models using 3ds Max with Mental Ray as your render engine. It was supposed to show a bug that catches out many new users, but I managed to find a workaround on the fly during the video that is far simpler than the one I had planned to record!
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Duration: 4 minutes 12 seconds
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Chunkymunky (Forums)on Thu, 17 June 2010 3:13pm
Wayne Robsons' tutorials are always a welcome sight :) Another goody, short but sweet thanks :)