'3D Studio Max'


Making Of 'Short Hair'

by Peng Zhao
 



Software Used :



Maya 2009, ZBrush, Topogun, Bodypaint, Photoshop CS3 & After Effects

Introduction :



Hi everyone, my name is Peng Zhao. I'm a freelance character artist and animator in Shanghai, China and in this article I’ll be briefly showing you the creation process behind my latest image “Short Hair”.


Concept :



I wanted to create a pure and quiet looking girl, like the past famous film star Audrey Hepburn. I first visualized a concept in my head, and then started to gather reference material. I grabbed lots of photos from Google and brought them into Photoshop for reference (Fig.01).


Fig.01

Modeling :



I created the model in ZBrush, from the base cube to the final figure (Fig.02).


Fig.02



Swordmaster


After that I used Topogun to retopologize the base mesh, and Maya for the final polygon model (Fig.03).


Fig.03

For the UV I used UVLayout and Maya.


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Your rating:  
  Rating: 3.72, Votes: 18 
Kamore on Tue, 25 January 2011 7:26am

Excellent!!
Mohsen on Wed, 23 February 2011 10:25am

Very good site. Please let me help. Drartbat Thank week with tissue modeling
Mr.Turkay on Sat, 31 March 2012 8:58am

Very good tutorial.

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