Making Of 'Ford GT40 In Vegas'
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by Luis Nieves |
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| Maya, mental ray and After Effects |
Hello everybody, my name is Luis E. Nieves. I am a digital artist currently working as Technical Director at Lightstream Animation Studios and based in northern California. In this Making Of I would like to share my workflow and also some tips with you. This project was done using Autodesk Maya, mental ray and Adobe After Effects.
I wanted to push myself and see how far I could go with this project, so I decided to build a piece capable of making an artistic statement. I didn’t want to feel that it was just another 3D model. Being an automobile nut, I, like some of you, had the idea of building a car from the first to last bolt. For this kind of task I’ve found that a good set of blueprints is never enough. So I spent around a week collecting photographs before starting the modeling process and I was still collecting references at the end of the texturing and rendering steps.
If you are trying to make an above average model then I would advise starting with planes, boats or cars that have been restored. You will easily find categories, illustrations, schematics and diagrams of objects with historic meaning. For this image I quickly selected some of the GT-40 pictures I’d found during my research (Fig.01). |
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Fig.01 |
I usually try as much as possible to start from spline cages. It becomes very handy to have a tridimensional blueprint of your model; it will guide you when you’re making decisions about size, position and where your components should be organized, even before you model the shell. Later on, you can use the spline curves to loft panels that will be the base mesh of your car body. Once I had my cage done, I started modeling the chassis using photo references (Fig.02). |
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Fig.02 |
The next step was modeling all the components that have a direct relationship with the chassis. I started by creating primitives to establish rotation and proportions, and then I went into detail using pictures. Here I used techniques like nurbs revolves, lofts and extrusions that I then turned into polygons later on. Finally, I used lattice and nonlinear deformers to achieve the desired shapes (Fig.03 – 05). |
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Fig.03 |
If you liked reading this tutorial, you may also be interested in the following.
"Making of Mercedes Benz CLS550" by Soroosh Ghaffarian
Hi everyone, I'm Soroosh Ghaffarian, a 3D artist. In this tutorial, I'm going to share my knowledge on how I
modeled and rendered the Mercedes Benz CLS550.
"Making of The Getaway Vehicle" by Simeon Patarozliev
I started modeling this car for another scene a while ago and it was supposed to be just a low-poly half-finished
model. However we had an assignment from university to make a realistic car so I decided just to finish this one
and make it really good. The whole process took about 18-20 days from start to finish.
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Your rating: Rating: 4.59, Votes: 41
Gabriel on Mon, 27 September 2010 2:49pm just amazing ! Eugenio García Villarreal on Mon, 27 September 2010 3:22pm great! i love all the car detail Neil on Mon, 27 September 2010 6:48pm Thank you so much for sharing. Best car model I have ever seen. Ralph on Mon, 27 September 2010 9:02pm Wow, I've been following your thread on cg-cars. This making of sums up how great this project is. Congrats and thanks for an insight in your workflow. David on Tue, 28 September 2010 2:58am Thanks for a great tutorial!
I would like to ask you a few questions.. How long did you take to finish the project? And also, how long were your render times for the final model?
Thanks in advance! =) Dennis on Tue, 28 September 2010 5:45am Hello Luis
I'm one of the folks from GT40s.com (dennism)
I not only enjoyed your picture but also your tutorial
I am a semi-retired architect by profession and did a little 3d work in AutoCAD many many years ago but nothing like the complexity that you have demonstrated
When I look at the tutorial, I wonder how many hours it took to develop each individual step, let alone the total amount of hours spent for the whole
There are a lot of people that would probably like your 3d model since it is a complete vehicle, not just a facade
Excellent is not adequate to describe what you have done
Thank you for your posting and link to the tutorial!
Dennis Adozv on Tue, 28 September 2010 11:08am Excellent Luis, really great tutorial Sebastian on Wed, 29 September 2010 7:28am Thats a hell of a car. Very nice. How long did it take you to finish this project from scratch?
cheers Mehul Desai on Wed, 29 September 2010 6:21pm Dude.......
Its sweeeeetttt maannnn!..... I hadnt seen this on 3dtotal......but after seeing the whole thing....I m totally impressed man!.....sorry dint get a chance to see it earlier!....Hope u doing fine!....miss u at the studio!!!
Cheers
Mehul Joeri on Wed, 29 September 2010 9:12pm Very nice. Eye for detail makes it real, amazing and impressive. Nice subject too. Dentex on Thu, 30 September 2010 9:53am Totally awesome...
I have no other words. Luis Nieves on Fri, 01 October 2010 5:41pm It took me about 9 months of spare time to finish the whole project. The render times are around 25 minutes per frame full HD. It is great to have some feedback from owners of the cars, like the folks from GT40s.com.
Thank you very much to you all for the comments, support and motivation. See you soon with more, Cheers!
Luis. Pulisonki on Tue, 05 October 2010 7:37am Hello, what is that plugin what you use for page 3 last photo. Rodrigo on Thu, 07 October 2010 3:29am great,great job!!! I like the details of the inside of the car, I encorage to write a book. Mohammad on Fri, 08 October 2010 11:05am wowwww!!! how many years have you been modeling it? Hazem Mahmoud on Fri, 08 October 2010 4:49pm Just one word to say "BRAVO 10/10 ",and big cheers for your computer that helped you to handle that amount of details "mechanical parts/exteriors" :D Tolga on Sat, 30 October 2010 10:50am I Would Die to do things like that :S but there is no enough video tutorial.
Very Good Job By The Way.. Dan on Wed, 24 November 2010 10:25am All that modeling for nothing, you just see the exterior. The final result is pretty good. Seanser on Thu, 29 December 2011 8:58pm I remember seeing this at the time, thanks for the run through of creation. I think it is the best hand modelled car that I've come across and the final renders were excellent also. Jack Friedman on Tue, 24 April 2012 11:04am An absolutely fabulous piece of art work! I wonder if you have enough data to use to make a plastic model of the GT 40 using CAD
3D printing machine? I think it looks better than the original design
if you look at them side by side.
Best wishes for success,
Jake
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