'3D Studio Max'


Making Of 'Military Truck'

by Moises Gomes
 


Military Truck, Moises Gomes, 3ds Max, UVLayout Pro v2, XNormal, Mental Ray, Photoshop, modelling, texturing, rendering, post-production

Software Used :



3ds Max, UVLayout Pro v2, XNormal, Mental Ray and Photoshop

Introduction :



Hello, my name is Moises Gomes and I live in São Paulo city in Brazil. In this Making Of I will show you the production process behind the creation of the Military Truck image. This piece was developed for the portfolio of a games company here in Brazil, where I am responsible for every part of inorganic modeling and texturing.

I will cover the following areas in this Making Of:

  • Modeling
  • Texturing
  • Lighting
  • Composition
  • Post-production

The software I used included:

  • Autodesk 3ds Max 2009
  • UVLayout Pro v2
  • xNormal
  • Adobe Photoshop CS3
  • mental ray

References :



As a reference for modeling I used this truck photograph as a base model (Fig.01). The picture came from sxc.hu, which is a free photographs site.


Military Truck, Moises Gomes, 3ds Max, UVLayout Pro v2, XNormal, Mental Ray, Photoshop, modelling, texturing, rendering, post-production
Fig.01

Modeling :



To model this truck I used 3ds Max 2009. As I used photographs to make the model, I did not use blueprints on this occasion and what helped me a lot was the technique of real "Good Sense".  The proposed design was changed a little based on the art director’s wishes, but as you can see the majority of the truck is very similar to the photograph (Fig.02 – 03).


Military Truck, Moises Gomes, 3ds Max, UVLayout Pro v2, XNormal, Mental Ray, Photoshop, modelling, texturing, rendering, post-production
Fig.02



Photoshop_for_3d


Military Truck, Moises Gomes, 3ds Max, UVLayout Pro v2, XNormal, Mental Ray, Photoshop, modelling, texturing, rendering, post-production
Fig.03

Including all the small parts like nuts and bolts, the body modeling came to 1082 pieces. A good tip for modeling this time of work is to model all parts separately. This really helps with not only the modeling, but also the texturing, and in general it leaves the model really light (Fig.04 – 05).


Military Truck, Moises Gomes, 3ds Max, UVLayout Pro v2, XNormal, Mental Ray, Photoshop, modelling, texturing, rendering, post-production
Fig.04

Military Truck, Moises Gomes, 3ds Max, UVLayout Pro v2, XNormal, Mental Ray, Photoshop, modelling, texturing, rendering, post-production
Fig.05

To model the scene I used a plane that was really segmented as a Noise to form the irregularity off the ground. For the stones I modeled a simple geometry with four different formats. To make the distribution I used the Hair and Fur modifier, which is perfect for this kind of work because it spreads the shapes randomly and also changes the scale and the rotation to generate an uneven distribution.


Page 1

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Your rating:  
  Rating: 4.41, Votes: 17 
Lior Avadiev on Sat, 20 November 2010 6:30pm

Where can I get this software? Or would you be able to create a truck for me?
Pawel on Sun, 06 March 2011 9:00am

Hi Moises,

It has been months (years) since I was on 3dTotal page. And one of the first things that I saw was your image - great work!. Straight to the point - it's Star 66 - the truck that polish army used since late 50-ties till 90-ties.

Kind regards,

Pawel
3D Creator (Forums) on Tue, 29 March 2011 4:35pm

Originaly posted by Not-Registered;823254]Where can I get this software? Or would you be able to create a truck for me?"Lior - For you anything!!! you always have these great projects and ideas!
Steven Richards on Fri, 18 November 2011 6:50pm

Another great project by Lior. Do you ever stop buddy? Every month you come up with a new project.....Take a vacation!!!
Amin on Mon, 21 November 2011 8:07am

Hi master.i see you work and very love that .you are my favorite artist and

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