'3D Studio Max, Vray & Photoshop'


Making of 'Worker Robot'

by Hossein Afzali
 

hossein afzali, worker robot, 3ds max, vray, photoshop, robot, character

Software Used:



3ds Max, VRay & Photoshop

Introduction:



The first time I watched Brazil by Terry Gilliam, I was so excited that I wanted to life in that town. I was affected by the technology that people were using, the difference in computers, transport, weapons, architecture and even dress styles. This technology, despite its gravity, made me laugh sometimes and I enjoyed all of the components which I’d never experienced in other movies. For me this style and level of technology was so lovable and amazing that I watched it several times.

Since childhood I’ve been crazy about robots and I’ve always wanted to design one. This movie motivated me a lot and gave me some cool ideas (Fig.01).

hossein afzali, worker robot, 3ds max, vray, photoshop, robot, character, reference
Fig.01

Concept & Modeling:



I started by practicing with geometric objects, but no concept drawing on the paper. As a child I always wanted to have a robot that could help me to do my jobs, so I decided to make a worker robot with a bow waist, like a humpback. In this step I used spherical objects and started the robot based on a sphere and a hemisphere. I constructed a general structure and then I inserted details step by step (Fig.02).

hossein afzali, worker robot, 3ds max, vray, photoshop, robot, character, modeling
Fig.02

Here I converted the sphere to Editable Poly and then started modeling (Fig.03 – 04).

hossein afzali, worker robot, 3ds max, vray, photoshop, robot, character, modeling
Fig.03

hossein afzali, worker robot, 3ds max, vray, photoshop, robot, character, modeling
Fig.04




Richard_Tilburys_Mountain_Stronghold


After modeling the body I started to work on some details (Fig.05 – 06).

hossein afzali, worker robot, 3ds max, vray, photoshop, robot, character, modeling
Fig.05


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