'3D Studio Max'


Making Of 'Dwarf Hammerer'

by Danny McGrath
 


Software Used :



3DSMax

Introduction :



3DSMax

Modeling :



The modeling was all straightforward poly-modeling techniques (Fig.01 – 02). I also used a method of modeling with parametric modifiers to achieve geometry that might otherwise be time-consuming to create. I give a brief example in this video. Originally I intended to put the character in a scene and created two different concept environments
(Fig.03 – 04).


Fig.01



Lighting_La_Salle


Fig.02

Page 1

Related Tutorials


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I find that doing this step first can save a lot of time and hassle throughout the span of the project.


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