'3D Studio Max'


'Making Of 'Hummer H1'

by su woong, Han
 



Software Used :



3dsmax

Introduction :



For a very long time I have wanted to try my hand at automobile modeling. I’m particularly interested in the Hummer H1 design because it is much more sturdy and heavy in comparison to typical sports cars and sedans, which have more of a progressive and modern design. These factors fascinate me.

Originally I was LightWave user, but I also like to use 3ds Max and so I began modeling this Hummer for the purpose of studying Max. For me, the production period lasted around six weeks, but a more skilled Max user could probably have completed the process in a faster time. I’m still in the process of becoming proficient in 3ds Max so please make your evaluation of this Making Of based upon knowing that I am not expert in using this program.


Modeling :



First, I started by searching for all possible references (around 100 images) of this model due to the fact that I was unable to find an accurate blueprint for the Hummer vehicle (Fig.01).


Fig.01

I will explain the basic subdivisions that I did the modeling for. I think that this part of the modeling was done pretty well and so I’m not going to go into much detail. I created the overall framework of the vehicle, cut or extruded the polygons and then moved on to the more intricate modeling details (Fig.02).


Fig.02



Lighting_la_Ruelle_VRay


With the luggage, I made each of the panels separately and then assembled them (Fig.03).

Fig.03

I made the overall shape of the body, set the position of the lights and then created the frame of the car's windows (Fig.04).

Fig.04

After the creation of the headlights, rearlights, bolts, and the interior, I completed the model by designing the detailed parts of the car (Fig.05).


Fig.05

The wrinkles and leather texture of the seats and frame were expressed through sculpting in ZBrush. After sculpting, I applied a normal map to the surface (Fig.06).


Fig.06

Page 1

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Your rating:  
  Rating: 4.00, Votes: 10 
Niko on Mon, 13 September 2010 1:08pm

Great work!, i love your workflow and the lightning is awesome.
Master on Wed, 15 September 2010 7:03am

good very awesome i like ur master creativety,
Mike Lathrop on Tue, 02 November 2010 7:37pm

Wow! very impresive What happens next?
Mike
Jermy-S on Wed, 10 November 2010 12:43am

Maybe if you had called it "rendering a Hummer H1" as opposed to "making..." it would have had a bit more truth to the title. Using the word "making" is pretty deceptive, as you don't show how you made it, at all.
Mike Lathrop on Fri, 14 January 2011 1:28am

Just revisited your work and still impressed. Please explain to me what do you want to do with this. There must be a future or goal for you. I to have a visual love for the the H1 and am searching for a future manufacturing of a product like this in Asia. I am getting closer, but not there yet.
Christiaan on Tue, 24 January 2012 5:14am

This is absolutely amazing. And I actually own the exact Hummer H1 you modeled ;-) (Except for the front winch.)

http://www.hummernetworkforums.com/viewtopic.php?t=231739

I would love to see more renderings. I

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