'3D Studio Max'


Making Of 'China Town'

by Özcan Şener
 



Software Used :



3DSMax , Vray & Photoshop

Introduction :



I have always been interested in science-fiction and fantasy themes, especially the dark ones like Blade Runner, Immortel and the cinematic trailers from Blizzard to count a few. Whenever I find spare time I search for new concept images to see more unique creations from different artists, this way I can see more new designs and improve my imagination.


Refrence :



For this image I was inspired from a few sources. Movies: 5th Element and Immortel , Animes and mangas : Ghost In The Shell and Tatsuyuki Tanaka’s works.

Some animes and mangas have unique and brilliant designs that sometimes I wonder how they came up with those ideas.

I didn’t make a concept at first and that made me suffer later, It gets hard to create a new scene in 3d because it’s a time consuming work and you get frustrated after a while trying to make the objects fit in the scene. I model and texture everything in my scenes and it’s really a bad thing when the object doesn’t look right in the whole picture.

Also I looked for some muscle cars and saw that 1971 Ford Challenger was a good choice.




Cedric_Seaut_Character_Modeling


Modeling :



First of all I use lots of shortcuts for modeling, it’s essential for an efficient workflow. Some of the modeling commands I use with shortcuts are: convert to editable poly, ring, loop, connect, chamfer, extrude, inset, target weld and swift loop with its own hotkeys.   
After I thought what the scene should look like, I started modeling the car which should be docked near a platform. I started from a polygon and extruded the edges by holding shift and dragging. The main body is made by using car modeling techniques which can be found in most of the car tutorials nowadays. The model and the wire can be seen from different angels in Fig.01 and Fig.02.


Fig.01

Fig.02

For the environment I used mostly primitive objects for starting, like box, cylinder, tube and renderable lines for cables. Also using the auto grid function is a big help, this meant I was able to build objects on other objects easily. A few shots can be seen in Fig.03.


Fig.03

For the damaged thin roofs first I made a plane with lots of segments and then I selected the edges with a dot ring command and moved the ones that are selected upwards, this way I could achieve the wavy look on the roofs. After this I applied meshsmooth modifier, then selected the faces that should be gone with paint selection tool and deleted them. For thickness I applied the shell modifier.
For the Chinese letters I modeled the outlines with lines and applied extrude modifier. And for the wires lines are the best way to go again. Points can be added whenever you need and bezier handles give you the control over curvature.

Pipes are made of simple and bended cylinders. Air conditioners are made from simple boxes with some extrusions around them. As you can see I start from primitives which resemble the finished intended object.

The scene can be seen in Fig.04. There is not anything else in the scene, only what the camera can see, this is enough for still shots but it’s not good for camera movements.


Fig.04

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Your rating:  
  Rating: 4.44, Votes: 18 
Arin on Thu, 18 August 2011 12:06pm

very cool dude
Wast on Fri, 19 August 2011 10:24am

Very cool indeed.

BUT
you did model a WONDERFUL background but you didn't render it the right way (there's no play between lights and shadows). So the background looks flat.
Patrick on Sat, 20 August 2011 3:25am

really nice scene, and great work. Just one technical error. The car is a Dodge Challenger. Not a Ford :)
Ozcan on Mon, 22 August 2011 12:07pm

Thanks guys for reading and for your comments!
You are right Wast it looks a bit flat, I didn't go for a complex setup, just hdri and some omnis. But I kind of reached the mood I wanted.
Patrick, thanks for reading it carefully :) shame on me, how did I make that mistake, I like muscle cars more than the ones those days

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