'Making Of 'Annie'
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by Florian Falcucci |
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Hi, my name is Florian Falcucci and I am a CG graphic artist who’s been living in Paris for the last year. For this character, the idea was to create a character in a cartoon style with a good charisma. A strong, successful woman who does not let itself be pushed around. And I love the period of the early 1920’s-30’s American aviation, with Amelia Eckhart, so that’s what I decided to go with. The objective was to create an illustration with a single character, discover new methods and find the best workflow. I suppose parts of my workflow are not very classical, but they worked for me. |
I'm not a designer, so I gathered together a lot of references for creating this character (Fig.01). I know how the character was going to be built and the style I would give her, but I began the modeling using classic references to help with the proportions and I transformed this base into my final character. |
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Fig.01 |
I modeled the character in 3ds Max in a neutral pose so that I would have a fast setup for the posing (Fig.02). I don’t like modeling the pose directly in Max because it’s then difficult to step back and correct any errors that show up later in the creation process. |
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Fig.02 |
I prefer to begin with the head because it’s the most important part of a characters; it’s what we look at first. The rest of the body comes naturally.
I added some base colors to the mesh to give me ideas for the final character (Fig.03). The accessories were built to give extra details and enrich the character. |
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Fig.03 |
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"Making of Private Goofy" by Jaime Otegui
Hi, my name is Jaime Otegui and I work in the film industry. In this Making Of I will try to explain how I made this
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Your rating: Rating: 4.69, Votes: 13
Fauzi on Sun, 14 November 2010 10:54am
Hi, i'have question about 3ds max. How to create expression face without modifier morpher but with material morpher. I have view references pictures, you can see in this link:
(http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Pleinair-beauty-render.jpg)
if you have many tutorial about that, can you share to me,cause i want learn with this concept about create 3d character with 2d face.
thank's before
Vrayx on Sat, 04 December 2010 6:01pm
Hey I have a question. is there anyway I can learn more about baking materials?
MimingApe on Thu, 03 May 2012 1:43pm
Really nice. This is one of the projects I want to work next, I want to make a character like this. I use Blender 3D for the most part and have made some already, but would like to go into many details like you did here.
Thank you for the Tutorial.
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