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3DTotal: So apart from Commandos, what other titles have you been working on? And which has been your favourite to date? |
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Daniel: After “Commandos Strike Force”, I worked on a futuristic project called “IN-ZERO”. It was a very ambitious project set in a post-apocalyptic future, where the planet Earth was invaded by aliens and there were many different types of enemies and weapons. Unfortunately, because we had so many problems with the engine that was being used to develop the game, the project was cancelled. Now we’re working with “Unreal Engine” but I’m sorry, I can’t tell you anything more about the project. It’s confidential.
If we had finished it, my favourite project would be “IN-ZERO”. Other than that, “Commandos 3” is my favourite.
3DTotal: On average how long do you spend creating a character?
Daniel: It depends on the complexity of the character, but normally for a next generation game (XBOX360, PS3) I spend about five weeks, because you need to do the high poly modelling, low poly modelling, the UVW coordinates, bake the normal maps and the texturing & shading. |
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3DTotal: Throughout an artist’s career they will always look at artwork by their favourite artist, whether it’s for research or inspiration. So where do you find inspiration from?
Daniel: Anything that happens before my eyes. It can be cinema, comics, other artists work, etc. There are so many place where an artist can find inspiration; you simply have to look.
3DTotal: Away from the computer screen, what sort of things do you enjoy doing to relax?
Daniel: There are several things I enjoy doing to relax: I like to play with my son Sergio, to see a good film in my house and to go out with my friends. I also enjoy sports - particularly rock climbing and alpine skiing.
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3DTotal: Well it has been a pleasure talking with you. One last question before we wrap things up. What has been the most influential piece of advice that you have been given and by whom?
Daniel: Thank you very much; it has been a pleasure for me too. Well, when I was a child, I only liked to do hand drawings and traditional modeling but my |
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mother advised me to learn some computer arts. She said the future of art was going to be in computers. |
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