3DTotal:
We have a copy of your book Quantum Dreams here in the Studio, it’s a fantastic collection, can you tell us why you wanted to publish your works in such a way and if there are any more coming down the pipeline?

Stephan: Quantum dream is my first book. I always wanted to do an art book. Many artists do. I worked for the entertainment industry for more than twenty years now. Most of my work was done for the animation, theme park and films and although I am recognized and sought after, the entertainment industry is a volatile industry, the artist is but a cog in a big machine I believe It is important for an artist to show his work and be appreciated. For me this validation is a constant joy. It gives meaning to my art and my life. In December 2006 “Quantum Scapes” was released. It features more book cover as well illustrations for card games, video games and creature concepts for films and TV. I am already putting material together for a third book and I am considering doing DVDs as well.
 
    3DTotal: What has been your favorite project to date and why ?
Stephan: I would say “The race for Atlantis” has been my favorite. This was a 3D motion ride for Las Vegas. Projected on a wide screen and viewed with 3D goggles! I started as one of several concept artists and ended up designing pretty much everything. It’s very architectural and magical. You ride fantastical chariots pulled by mythical flying beasts. You find yourself racing through several amazing environments. You glide go through a majestic forest of ancient floating trees to finally flying toward the legendary city of Atlantis where at the last second it is crushed to pieces by a ancient and furious god. What was really cool was seeing an entire world I designed coming to life. The experience was incredible.
 
3DTotal: With such a successful list of credits and achievements already what else is there that you
would really like to do in your career?

Stephan: There are several things I d like to learn. I am very interested in learning more 3D. since I now work a lot in the game industry. Maya or 3d studio max seems to be logical. I d like to sculpt in 3D too. There are a couple of softwares such as ZBrush and Mudbox that do some pretty cool stuff. I am also very interested in creating and directing a short 3D project. I have several ideas at the moment. It’s also a question of finding a small team of talented and motivated people.
 
 

Stephan’s Book are available from
www.designstudiopress.com
and
www.3dtotal.com/books
 
 
 
 
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