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Working hands on with CG is, for me, so far just a hobby, but I’m looking for an opportunity to change
that. I would like to work less with project management and more with hands on CG production. Personally I have had great use of my hobby in my day job, but also the other way around - the things I have learned via my hobby has proven to be very beneficial in my day job, and the processes used at
work have been useful when working with my personal projects. Don’t worry, I’m not going to bore
you with an essay about “waterfall methodology contra iterative development processes”, and
other project management mumbo jumbo.
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3DTotal : You wanted to become an architect? Do you think it’s a route you will ever try with CG?
Anders : Yes that’s right, but it didn’t turn out that way. Well, the truth is that my grades weren’t good enough when applying for the Architect program at University, but I was accepted on the Computer Science and Business Administration programs. I still have a general interest in architecture and in topics related to designing indoor or outdoor spaces. Helping somebody with visualizing possible ideas is something I hope I will still have the opportunity to do.
3DTotal : Just about every artist has a dream project - what’s yours?
Anders : This is really a tough one. On the one hand, I would like to work on a major sci-fi flick at one of the big players like ILM, but on the other hand I would like to live in a house on the beach in a warm country like Thailand and make a livingfrom taking on commissions once in a while, without lying sleepless at night worrying about tight |
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3DTotal : What one piece of advice would you give to a beginner in 3D?
Anders : I would encourage people to do two things, the first thing being to try to model your own models from scratch. I know not everybody is interested in this, but give it a try and after some initial frustration a whole new world will open. Go through every tutorial you can find, even if it covers a subject you think you already think you know. |
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Different authors can solve the same problem in different ways, and knowing the alternatives will come in really handy in the long run. Begin with subjects that are meaningful: modelling a character or a car is maybe not the best subject to begin with and you will probably only get frustrated without having learned anything. Personally, I would also suggest that you try to learn how light and the shaders work before attempting a complex model. A scene with a simple objectcan be beautiful if lit in a proper (or interesting) way. Post work-in-progress images and be active in different user forums. Don’t just hang around in a familiar forum where everybody knows you and where you are used to getting nice and friendly comments. When ready, post your images in other forums and ask for constructive criticism. The comments can sometimes be harsh, but as long as it is fair it will make you grow. If you have any special interest, like for example architectural visualizations or aeroplanes, then join a community that specializes in this subject and where the rivet counters hang out. Comments will be even more nit-picky in such a forum but you will learn a lot. The second thing I would encourage is sharing. Share as much as possible of your own material. I wouldn’t be able to do the things I do today if others didn’t share their knowledge in the first place.
3DTotal : Thanks very much for talking to us. Good luck for the future. Thanks a lot! |
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