Basically, Tina is already finished. There is only some final retouching to be done, it's time for finishing the background that I developed, the towers at the bottom and the warehouse elements. For the door, I first made
the door's drawing without any perspective and then I applied a distortion transformation, which adapts it to the compostion's perspective. The same process is used for the tiles. Making a comparison with the previous image,
the effect of the lighting layers can know be noticed.
I then painted an added the detail to the floor area, with the puddles and mud. It is an almost unappreciated zone, which really does not stand out because of the dark colour tones, how ever it is probably one of the most complicated parts of this image. I have also detailed the bushes growing close to the little wall. Anothe part of the image really difficult to appreciate, with such hard work on the detailing.
It is time for detailing and polishing Baby! I used the smudge tool for refining the shapes and then I painted and added details with the normal brush, without adjusting the size by means of pressure. I the painted the panes of glass of the lower part of the warehouse, as well. For painting the warehouse's shapes I used the polgon lasso tool, taking the line drawing layer as a reference.
3DTotal
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I then finished by detailing the upper windows. It's know time to touch heaven! For obtaining the irregular and blurred shape of the clouds I used the smudge tool yet again with a irregualr brush and the following parameters. It is really pleasant and easy improvising and changing the cloud's and the smoke's shape.
After some general retouching (some details on the gloves, etc.) we are ready to say . . .
WAKE UP, BABY!!
This is the last step. I am going to apply a special noise that irregualarly affects to the whole illustration of the image, giving it an incredible aspect, much warmer and pictoric . . .
But this is just a secret . . . ;-)