Test this by moving the rectangle and both IK solvers and the helpers should follow; again, if they don’t you did something wrong. Undo when you’re done so the feet go back to where they were.
We don’t link our foot controls to the outer circle because we want them to be independent from the upper body.
Okay, so where are we?
Note: Save!
We now have created our first rig!
The only thing we could do now is rename our controls, but that’s up to you.
Go ahead and spend some time playing with it. Just remember to undo each of your changes so he gets back to his original state.
Okay, now I will go briefly over some things to understand about our IK solvers.
Swivel Angle
There are a lot of things to know about our IK but the most important thing for now is to know how to adjust the swivel angle of our IK solvers.
I’ll get right to it.
Select the IK solver (blue cross) for one of the arms. Then go to the Motion panel and scroll down until you find the IK Solver Properties rollout. In here, adjust the Swivel Angle so you can see for yourself what it does. Also, I prefer to set the Parent Space option to IK Goal, but that is just me (Fig.28). |